Stellaris

Stellaris

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Leader Traits: Scientist AI Assistant Upgrader
   
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25 maj, 2021 @ 22:17
9 maj, 2023 @ 14:31
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Leader Traits: Scientist AI Assistant Upgrader

I 1 samling av corsairmarks
Corsair's Stellaris Mods
57 artiklar
Beskrivning
Overview
Have you ever been bothered that your scientists don't upgrade their Custom AI Assistants (which were enabled by Self-Evolving Logic) to Sapient AI Assistants when you discover Positronic AI (the prerequisite technology for that trait)? Well be frustrated no more! This mod upgrades all your scientists when you discover Positronic AI, ensures that newly-generated leaders are equipped with the best tech before you hire them, and ensures they receive better training when creating a new assistant upon level-up. If all else fails and a scientist was too busy to upgrade their assistant, reassign them and the research logistics department will be sure to perform the upgrade during relocation.

If you outlaw AI, the loophole has been closed that previously allowed scientists to still acquire the foul positronic imitations of life. However, in the spirit of reconciliation, scientists may still us algorithmically-driven artificial "intelligence" to serve the state (i.e. Sapient AI Assistants are downgraded to Custom AI Assistants instead of being wholly removed). And if you later decide that maybe AI is for you after all, scientists with Custom AI Assistants will be upgraded when you change the policy.

Changes
Added an effect that will upgrade a leader's Custom AI Assistant trait, and then hooked in logic to call it when leaders spawn, level up, when Positronic AI is researched, and when a leader is assigned. The prerequisite technology for Sapient AI Assistants is Positronic AI, so the events will not trigger unless the leader's owner has the technology researched.

Compatibility
Anything that doesn't altogether remove the Custom AI Assistant and Sapient AI Assistant traits. This mod is implemented without changing any core Stellaris files.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements because it adds an effect and events.

When to Install
This mod can be safely added or removed from your savegame after the game has started. It is implemented entirely through custom events and effects. If you remove it, your game will work normally. Any upgraded scientists will keep their swapped trait.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
7 kommentarer
Cerodan 21 maj, 2024 @ 17:52 
Hello,
To start, I would like to say that this mod is one of my favorites and I thank you for putting it online.

I spent my afternoon translating mods into French and I want to share the fruits.

Would you be interested ?
FrozenParagon 20 dec, 2023 @ 16:09 
whenever u come back to modding. corsair, i'd LOVE an expanded mod like this so the game stops bugging me to select leader traits
Knyghthawk 16 sep, 2023 @ 9:50 
Still working?
MusicManiac 9 maj, 2023 @ 14:39 
Big +rep for compatibility
corsairmarks  [skapare] 25 apr, 2023 @ 23:50 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," I anticipate this mod may need adjustments depending on how the new leader trait system works.
RivanJ 28 nov, 2021 @ 21:21 
10/10 Greatness :) Thank you!
Drago Duval 25 maj, 2021 @ 22:28 
Look usefull, so ill try it.