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Weaponized Husbandry
   
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Mod, 1.2, 1.3
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1.805 MB
25 maja 2021 o 22:09
16 sierpnia 2021 o 10:46
Listy zmian: 10 ( zobacz )

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Weaponized Husbandry

Opis
The Rim is a dangerous place, and mankind has been adapting to harsh environs for millenia before they took to the stars.
Husbandry was often a method used to make agriculture easier, but mankind does what it does best, turning peaceful intentions into weapons of war. The people of the Rim are no different, and have over time bred animals for killing, hunting and hauling loads. The difference being is that humanity has had more time to perfect the process, and create technologies like genetic engineering to make it easier.


Currently Implemented Creatures

1. Sangrena: Large Feline built for speed and power, has to eat a lot.

2. Rimshepherd: Large Dog with some Warg in it's ancestry, almost as powerful as a Warg but has a more varied diet.

3. Mala: Large dog bred by Northern Tribes and Kingdoms for combat and hunting.

4. Megawolf: A large wolf bio-engineered to live on high gravity worlds.

5. Megabear: A titanic bear of Thrumbo proportions used on a distant urbworld as an artillery platform.

*German Shepherd texture from Vanilla Expanded: Dogs and Cats was used as a reference for the Rimshepherd, thanks to Oskar Potocki.

*Thanks to Eman On on YouTube for his video tutorial on making your own animals, give him some attention.

*Animals in preview image not to actual size

Armor Submod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2503283761

*I have a Ko-Fi if you want to donate. I'd appreciate it. ko-fi.com/bingbopjeebo8087
Komentarzy: 19
Gafronkis the Boot Maker  [autor] 24 maja 2024 o 19:19 
For anyone who is still keeping track of this mod, I had to make a new version as the original file was on a different computer that broke, so I had to make a new mod. I have also looked at feed back and changed some of the spawning stats, as well as touching up the art a bit. Sorry for the long hiatus, but I have recently graduated from university, and have a lot of free time as I search for a new job.
Doomchibi 9 lutego 2023 o 4:51 
Will this mod need an update for 1.4?
Key WiteWolf 26 lipca 2022 o 10:35 
Not sure if you're still updating this mod anymore, but I wanted to offer some feedback. I've done some testing in a couple games with this and other animal mods, and it seems like the animals in this mod, especially the Sangrena and Megawolf, are "weighted" much higher than other animals. Especially for big predators. Without the mod, I will usually only see 0-2 large predatory animals on the map at the same time, and maybe a few smaller ones. With this mod, I will see a *minimum* of 2-4 animals from this mod, in *addition* to any other normal predator spawns. And at least in the Temperate Forest, it's always the Sangrena and Megawolf. It's not unusual to see 3 of the wolves on any given map at any one time. I saw below you mentioned the wolves were spawning too frequently, but there was an update since then, so not sure if something else is wrong or not. But I wanted to let you know.
PremierVader 16 sierpnia 2021 o 13:13 
Thats a lot of THICC bois
Gafronkis the Boot Maker  [autor] 16 sierpnia 2021 o 10:51 
The mod has been updated, the trailing whitespace issue should be resolved.
Gafronkis the Boot Maker  [autor] 15 sierpnia 2021 o 19:56 
Yes I've noticed that, I'm going to fix that in an update that I will release with some new textures I've made for the animals.
brucethemoose 12 sierpnia 2021 o 20:13 
On startup in the 1.3 version, there are some errors about trailing whitespace in the descriptions: https://gist.github.com/HugsLibRecordKeeper/9e9c1974aa2a06ce500665bd5eafcd8a#file-output_log-txt-L54-L88
Gafronkis the Boot Maker  [autor] 16 czerwca 2021 o 21:38 
Currently working on a few different projects, but while testing those I've noticed Megawolves spawn way too frequently, so I will be releasing an update to make them much rarer given that I've seen them tear bears apart. Once I figure out how I may have an event where a pack of them show up.
Gafronkis the Boot Maker  [autor] 9 czerwca 2021 o 0:56 
For anyone wondering what changes in an update I try to keep that updated in the Change Notes.
HappyTrigg 4 czerwca 2021 o 23:02 
i think it would be neat to add a dire wolf but to name it a megawolf to fit in with other vanilla animals lorewise