安裝 Steam						
					
				
				
									登入
											 | 
						語言
						
																																					簡體中文
																																							日本語(日文)
																													한국어(韓文)
																													ไทย(泰文)
																													Български(保加利亞文)
																													Čeština(捷克文)
																													Dansk(丹麥文)
																													Deutsch(德文)
																													English(英文)
																													Español - España(西班牙文 - 西班牙)
																													Español - Latinoamérica(西班牙文 - 拉丁美洲)
																													Ελληνικά(希臘文)
																													Français(法文)
																													Italiano(義大利文)
																													Bahasa Indonesia(印尼語)
																													Magyar(匈牙利文)
																													Nederlands(荷蘭文)
																													Norsk(挪威文)
																													Polski(波蘭文)
																													Português(葡萄牙文 - 葡萄牙)
																													Português - Brasil(葡萄牙文 - 巴西)
																													Română(羅馬尼亞文)
																													Русский(俄文)
																													Suomi(芬蘭文)
																													Svenska(瑞典文)
																													Türkçe(土耳其文)
																													tiếng Việt(越南文)
																													Українська(烏克蘭文)
																									回報翻譯問題
							
						
											


						
						
						




A simple mitigation would be to close a bit the gap between the main building and the one to the right.
That said, it's an interesting level D.Dingo designed based on the movie "The Raid". I wanted to like it as there's an obvious amount of effort put into it, but the level was sprawling, meandering, and linear. It would benefit from having other viable paths or shortcuts to make progress or backtracking less of a chore. Also, the level is much too generous with its gear and medkit drops. With no hostages to rescue, all the gear provided takes away any suspense and makes dealing with hostiles quite trivial. I did like the integration of collectables for the level however. That was a nice touch.
Ultimately, I can't recommend this one as it was quite frustrating. However, do look at D.Dingo's other level, Sewer City Shakedown . It's also linear on a large map, but it's decent and includes hostage rescue and a boss fight. Try that one instead. ;)
also sad I can't get the top collectible, does collecting them actualy do something ?