Arma 3
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Straya
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Data Type: Mod
Mod Type: Terrain
Tamaño
Publicado el
Actualizado el
255.218 MB
17 MAY 2021 a las 15:42
27 MAY 2021 a las 10:24
2 notas sobre cambios ( ver )

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Straya

Descripción
Straya is a fictional modern terrain based loosely on the Australian Outback setting.

About:
Straya is a terrain inspired mainly by the Australian Outback regions, part of the inspiration also originally emerged from the Rainbow Six Siege "Outback" map, I also took inspiration from the cities in Take on Helicopters for the urban city areas. This map is by no means an exact representation of Australia, but I tried to replicate the vibes as closely as I could with what's available in the game and to the best of my efforts. I tried to keep an emphasis in both extremes of the spectrum, having very dense green forest areas, with very urban city areas, while also having some wilderness, deserts, and spacious towns. The outback was a theme that immediately captured me as it's a pretty unique sight, and to my knowledge, it has not been very explored in Arma terrains, so as I usually do, I wanted to make something unique and different. As always, it's another project I learned from to make and do better in the future. I hope you will enjoy!

Features:
Dense urban CQB city areas mixed in with spacious towns.
Vast outback deserts with a savannah-like setting.
Cities, towns, farms, military bases and factories among other landmarks (and easter eggs too!).
Custom billboards, signs, and cranes!
Miscellaneous areas going from forests, to outback, to a mixture of the two.

Support the creator
If you like my work, please consider donating![paypal.me] My computer is very budget and electronics are very expensive where I live, I don't have all the means nor the money to afford better hardware, I would appreciate having a more powerful computer for making more complex terrains in the future, not to mention work in a plethora of other projects I'm passionate about, all the things I make are passion projects of mine that I work on during my free time. Any amount is greatly appreciated and helpful, even just a single dollar is a lot for me. If you like what I do, this would help me a lot.

Ko-fi: https://ko-fi.com/vectif

Stats:
10km size
2.5m cell size

License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike

Credits:
The Majestic Seagull for making some awesome australian-themed road signs for the terrain!
Rachid Hinton for making and designing plus object placement of the town of Allison & the farm settlement south of it, and for the 'Straya' billboard (can you get the refference?).
Bohemia Interactive for the Arma 2 Samples assets I retextured for the cranes and billboards.

Special thanks:
Jakerod, HorribleGoat, Ice, Adanteh, Arma 3's #terrain_makers Discord Channel, Bohemia Interactive

ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING!
Discusiones populares Ver todo (1)
0
4 SEP 2021 a las 8:57
lil GM mission for Straya
Leon Portier
99 comentarios
Nezume Ratgirl 18 AGO a las 22:15 
god I love WA
remington_700 2 JUL 2024 a las 4:28 
im australian and this map seems pretty cool
spp35 1 ENE 2024 a las 3:20 
Hi, is there anyway to port the Random Infantry Skirmish scenario to this map?
Bones 9 SEP 2023 a las 1:59 
Hey @Vectif, please accept my steam request so i can talk to you about this map and some assets regarding ADF Re-Cut making it's own maps. Thanks!
lem0nium 6 FEB 2023 a las 11:02 
NOOOOOOOOOO
Vectif  [autor] 6 FEB 2023 a las 11:02 
you're going to australia
lem0nium 6 FEB 2023 a las 11:00 
please dont send me to australia
FN502 14 SEP 2022 a las 23:51 
cool
Armatop 28 JUN 2022 a las 23:59 
we play bastek all the time and look forward to continuing your mods
Armatop 28 JUN 2022 a las 23:58 
upgrade this area) remove unnecessary billboard objects that conflict with your other territories. the island is nice and small. suitable for many missions such as capturing points and so on. raise the water level higher so that the coast is not so steep. and finish the abandoned airfield. Lighting, weather, etc. and there will be a thrill. we need such islands 10x10 km or more. Thanks