Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RTR: Imperium Surrectum 0.6.7
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47.151 GB
15/mai./2021 às 3:12
11/set./2024 às 14:11
32 notas de atualização (ver)

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RTR: Imperium Surrectum 0.6.7

Descrição


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

  • This version (0.6.7) will crash between rounds 400-500 due to an engine limitation. This will be addressed in the next major version.

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Discussões populares Ver todos (164)
2
3 de out. às 9:18
historical accuracy
ElAlgeriano
1
8 de out. às 9:21
Crashing when ending turn
harepsol
2
11 de set. às 7:43
Files Corrupt more often as you get farther along in a Campagin
Cinder
5.258 comentário(s)
crazykerrie há 7 horas 
game crashes always when i launch it
can someone help me
Apple  [autor(a)] 31 de out. às 12:22 
@Kraslan def not this year. Can't say more than that as it all depends on who has free time do key work. We are doing loads of changes each week but it takes hours and hours to create each thing. Just a new building line takes 50-100+ hours alone, and units takes up a heck of a lot of time as well. The best way to get the release faster is to join in and help develop it.
Kraslan 31 de out. às 8:46 
@Apple Do you guys have a rough estimate of when this update will be out?
Apple  [autor(a)] 30 de out. às 13:02 
@HarleQuinKO Yes, we are hard working on the Roman update which will have many other changes and fixes. It won't be out this year. For more info follow our discord. :)
HarleQuinKO 30 de out. às 3:45 
Are there any updates planned for this modification?
Zero 29 de out. às 17:27 
This mod is insane, one day I will give it a go but its really overwhelming, I admire everything put into it and look forward to seeing what it can become
Apple  [autor(a)] 29 de out. às 12:22 
Yeah we can't mod auto resolves. However it's good to know that CAMPAIGN difficulty is a major part in it. If you have it on hard then the AI will get auto resolve bonuses and on VH even more so.
FSgt. A. Switz [3rd MAR] 28 de out. às 10:58 
Broseidon_94, the auto-battle mechanic is non-moddable. In fact, all Total War games from Shogun 1->Rome 2 had the same issue with them being ridiculously inaccurate. I took a break from TW and did not pick it up again until Three Kingdoms and I almost fainted when I saw they FINALLY fixed it lmao!
Broseidon_94 27 de out. às 13:56 
I do really like this mod and love the ambition and scale that the developers have done in bringing the ancient world to life with Imperium Surrectum. My biggest gripe with the mod, however, is how ridiculous the autoresolve can be for settlements with just two or three units in the settlement. Somehow, even with poverty units or two skirmishers in a settlement, the ai is somehow able to rack up casualties in the thousands of a crack army of elite army of phalangites, peltasts and hetairoi. I really don't want to have to fight an annoying ,grinding siege to the death against a small garrison every single turn
Iceni Total War 24 de out. às 7:00 
@Buddy Games either Console or disbanding multiple stacks of cheap troops there or searching through your Generals that have any good growth traits and moving them in to the settlement you want to grow.