RimWorld

RimWorld

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Artillery Gun
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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382.735 KB
8.5.2021 klo 15.36
16.10. klo 10.24
17 muutosilmoitusta ( näytä )

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Artillery Gun

1 kokoelmassa, tekijä Xercaine
Industrial Series
1 luomus
Kuvaus
Have you ever had a mortar barrage fail to hit even a single target? Are you tired of the accuracy of mortars? Well, then you're in luck. This mod seeks to remedy this problem, by introducing a new long-range, highly accurate weapon; The Artillery Gun.

Introduction
This weapon is a piece of military equipment that in the same way as mortars lobs projectiles great distances and over walls. However, in comparison to mortars, the artillery gun has far greater precision and range, with a forced miss radius of only 4, meaning a direct hit chance of 2%, compared to the mortars forced missed radius of 9 and direct hit chance of only 0.4%.

This added accuracy comes at a price, however, with the artillery gun taking 40 seconds to reload and 6 seconds to aim, which is significantly longer than its mortar counterpart. It is also more limited in engaging targets at closer range.



This new weapon requires research to be done before it can be built. A new research project with a base cost of 2500 has been added, building upon research made on mortars.

Sieges
Please also be aware that another challenge accompanies this weapon. The lust for greater firepower and dominance aren't only limited to your colonists, as other factions across the Rim seek to use this weapon against you themselves. The artillery gun is available to all factions, and will frequently be used against you in sieges by enemy factions. Be prepared.

Note: This can be disabled in the mod options.

With all this said, this seems like a good time to mention that this weapon does not exclude a use for mortars. It is not a straight upgrade. With mortars having increased rate of fire and a closer engagement distance at the cost of accuracy, they are still a viable piece of equipment to have in any artillery formation.

Compatibility
Contains patches for:
  • Vanilla Furniture Expanded - Security
  • Combat Extended

This mod is made using XML only and changes no vanilla properties. This means that most other mods should be compatible unless they make extensive changes, including other artillery mods. If I missed something during my testing be sure to let me know.

Known Issues
  • Combat Extended - If a siege brings an artillery gun, shells spawned for it will be for mortars, and because of this can't be fired. As this is a limitation of CE, and because the current workaround is very clunky, I'd consider having it disabled from spawning. This, however, has proven to be beyond my current capability. Note that mortars still spawn in sieges and work either way, so this is only a problem sometimes.

Feedback
Any feedback or reporting of issues is appreciated. I actively try to maintain my mods as long as my spare time and energy allows it.



If you like my mods, please consider donating. It supports my work and really helps out.
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126 kommenttia
Xercaine  [tekijä] 16.10. klo 10.29 
@yeehaw Hey, I've now uploaded a patch that should work, please inform me if I missed anything. I'll update the textures and add the new ammo types at some later date, and also see if I can get sieges to work.
yeehaw 14.10. klo 19.20 
CE compatible yet?
MASSIVE!!! 17.9. klo 5.44 
Would be realy cool if we send sum lovly shells the my not so friendly neighbours
Xercaine  [tekijä] 28.8. klo 13.43 
@KDHD Not yet, but I'm planning on looking into it once Vanilla Expanded Framework updates, to see if they've included that functionality from VFE: Security, as it's not a vanilla feature.
KDHD 28.8. klo 13.40 
can this artillery attack other tiles on the world map like the VE:security one?
Xercaine  [tekijä] 25.8. klo 8.31 
@DocHolliday I've uploaded a quick patch that should let you disable artillery guns in the mod options.
Xercaine  [tekijä] 25.8. klo 6.20 
@DocHolliday Hey, no worries man, this has been requested before, and I think it's time I looked into it.
DocHolliday 25.8. klo 3.59 
also I apologize for calling it dumb that was unnecessary. I was tired and in a grumpy mood when I wrote that.
DocHolliday 24.8. klo 19.32 
That would be really cool! I really like the idea of other factions using it, as even vanilla expanded security doesn't do that.
Xercaine  [tekijä] 24.8. klo 19.29 
@DocHolliday I could consider adding a mod option for it, if you'd like.