Europa Universalis IV

Europa Universalis IV

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Great Monuments Expanded
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File Size
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26.708 MB
27 Apr, 2021 @ 2:42am
2 May @ 4:10am
83 Change Notes ( view )
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Great Monuments Expanded

In 1 collection by Melvasul
Expanded Mod Family
10 items
Description

The mod massively expands upon the monument system.
We do not edit any vanilla file.

~200 New Monuments
If you are interest in a submod that enables all monuments for everyone you can find the link here.

Join the Expanded Family Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com]!

Massive thanks to Viking_Nephilim for contributing so many monuments to the mod.



718 Comments
Ivam 14 Oct @ 2:09pm 
Monument in Danzing at level 3 should be Local Production Efficiency instead of Production Efficiency.

Now is giving you 40% to global production.
LimonenZitrone  [author] 2 Oct @ 4:25pm 
@Neopolitan: Germany does have a custom T1 reform with Governments Expanded that has a parliament (that is if the DLC for parliaments is active). But otherwise, yes: A government that has a parliament already (that is if the DLC for parliaments is active) or one that allows taking that vanilla reform or a republic. After all the Reichstag is the parliament building, so it makes the most sense.
Neopolitan 2 Oct @ 4:11pm 
How are you meant to actually upgrade the reichstag as prussia/germany? it requires parlimant but you are unable to do so as its "mutually exclusive with prussian government type" Do you have to just be a regular kingdom or republic to gain access to the monument?
LimonenZitrone  [author] 1 Oct @ 5:24am 
@Draciel: It shouldn't break anything if you enable it in a save started with the mod, but the monuments will not show up. So you either have to start a new save for that or edit the save game and add all the monuments manually to it.
Draciel 1 Oct @ 3:35am 
is it posible to add this mod mid game or do i need to start a new one?
Melvasul  [author] 25 Sep @ 11:35pm 
Are you sure?

the modifiers you get are the same

1st level: they are applied to only the province of Ladakh
2nd level: they are applied to all owned provinces in the Area of Ladakh
3rd level: they are applied to all owned provinces in the Region [Hindustan] of Ladakh
Just a paid actor 25 Sep @ 2:32pm 
Monument Gangotri in Ladakh has a strange progression - 1 & 2 levels are the same benefits, 3rd makes it even worse
LimonenZitrone  [author] 19 Sep @ 6:15am 
@Fruityland: Sounds like a conflict with another mod. Do you mean the macrobuilder? Could be a conflict with Trade Goods Expanded and any other mod editing the macrobuilder interface (e.g. UI mods), adding buildings or editing tech.
Giorgi T. Civ-129 19 Sep @ 1:05am 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
Donut 17 Sep @ 9:49am 
I have created a compatch for Great Monuments Expanded and MK's Monuments
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569845906