Stellaris

Stellaris

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Zer0's Infinity Stones 4.0
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30.957 MB
17 Apr, 2021 @ 5:58am
30 Jun @ 5:22am
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Zer0's Infinity Stones 4.0

Description



As soon as I saw the relic system for Stellaris, I knew I had to add the Infinity Stones as relics! I wanted to implement each of the six stones into the game in a way that they still felt like they were from Stellaris, however, were slightly more powerful than the vanilla relics. The 3.0 version of the mod is an upgrade of the original I uploaded just after the release of Ancient relics, including all the updates I made to the original and brand new features and integrations to the new federation and galactic community features and now integration into the new intel and espionage system!

Mod Trailer



Adds eight new relics into the game, with six new star systems to receive seven of the relics in and one new technology. Six of the relics are the Infinity Stones, one is the Infinity Gauntlet, and the last one is a secret.
All the information about the relics and other features of the mod can be found on the Readme below. I’ve also linked other helpful documents and videos I've created below:



Q. Can the AI get the Stones, use the Stones and can you get the Stones from the AI?
A. Yes the AI can get the stones, and they will prioritise using the stones over most relics. The AI can use the gauntlet well and will use it to use multiple stones at the same time.

Q. How can I get the stones?
A. Please see the first section on the readme document here[docs.google.com]

Q. Can you add X/Does the mod do X/How do I do X?
A. The README document [docs.google.com] contains everything you need to know about the current state of the mod and all future plans. Before you ask any questions or make any suggestions, please read the document.

Q. How do I change the game options mid-game?
A. The Options menu can be opened via an edict. This menu will not open in multiplayer.

Q. Can I spawn in the stones with commands?
A. No need for a command, I've added a menu for cheating. If you open the options menu using the edict, you can enable cheats and then you can use an edict to open the cheat menu.

Q. Aren't the Stones a bit OP/weak?
A. Most of the Stones effects are similar to the vanilla relics (e.g. The Power Stone and Reality Stones effects are both taken from base game relics) the only difference being they are cheaper to activate and some of the cooldowns are shorter. Numbers can and will always be tweaked based on feedback so if you feel something is too strong/weak, let me know.

Q. I found a bug/mod is broken/X is spelt wrong!
A. If you find any issues, report them on my Discord[discord.gg]. It’s easier to diagnose issues and give feedback via discord so I’d prefer if any problems were reported on the discord.

Q. Fallen empires hate me and are now ruining my game!
A. You can disable Fallen Empire relations in the options menu.


  • You do not need any DLC to use this mod
  • The colossi from Apocalypse, in theory, could break the mod by destroying a relic site; however, this is your fault as an AI will not do this.
  • Is multiplayer compatible.
  • Isn't Ironman compatible ;-)
  • Save game compatible! (You can use the cheat menu to spawn in relic systems)
  • I DIDN'T CHANGE ANY BASE GAME FILES, EVERYTHING SHOULD BE COMPATIBLE WITH OTHER MODS



Please send any bugs you find or any feedback you have on my Discord[discord.gg]. Please send any suggestions you have there as well.

If you are going to post a bug report, please give a detailed report of what happened and any other mods you are using at the time. (screenshots would be nice too)



Thanks to PhilippSilver for translating the mod into Russian!

Thanks to Solbrave for translating the mod into Chinese!

A French translation for the mod can be found here.




My other mods:
549 Comments
Zer0  [author] 7 Aug @ 10:15pm 
I'd have to look at it, it wasn't one of the things I tested
𝓒𝔂𝓹𝓱𝓮𝓻 7 Aug @ 2:24pm 
Not sure if it's intended or not but I can't take down an Antimatter Pylon, even on a Gaia world
Renko 6 Aug @ 1:22am 
pls return (add publish) 3.14 version mod.
Zer0  [author] 6 Aug @ 12:36am 
Yeah, then that is intended. You can't cancel any other snap options once you choose them, the rest fire immediately.
alfharobby 5 Aug @ 11:30pm 
there's only cancel selected destroy enemy, no cancle the destroy page altogether.
Zer0  [author] 5 Aug @ 11:01pm 
If it uses a crisis system separate from the base game one, I don't plan to support it but if you're trying to target it with destroy enemies, that doesn't work anyway as it doesn't target crises.
Is there a cancel option for destroy enemies because if there's not, it's intensional.
alfharobby 5 Aug @ 4:35pm 
hey @Zer0, for some reason you can't target Crisis from Gigastructural mod with Snap of Infinite Stones, any plan to include thos too, also you can't cancel the Destroy Enemies and have to choose empire to destroy, is the cancel bugged out?
Axis 2 Aug @ 10:31am 
Hey, can you make it so the Infinity drive is selected by the auto-ship builder please?
Renko 8 Jul @ 12:51pm 
How do I roll back the mod version to 3.14? I want to play with the mod, but on the stable 3.14, and not on the broken 4+ version of the game.