Crusader Kings II

Crusader Kings II

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Cultural Cities Remix
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18.681 MB
26 marca 2014 o 18:25
1 stycznia 2021 o 9:26
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Cultural Cities Remix

Opis
Cultural Cities Remix adds diversity to the holdings and houses populating the map
Using building variants, new textures and the many combinations between them
all culture groups will get a new look for their counties.

Forum thread[forum.paradoxplaza.com]

Instructions:

If you use overhaul mods, extract the add-on submods inside culturalcities.zip:
  • If you use the HIP SWMH mod, play with both Cultural Cities Remix and the BLG/CC for SWMH mod.
  • If you use the HIP Extended Mechanics & Flavor mod (without SWMH), play with both Cultural Cities Remix and the BLG/CC for EMF mod.
  • If you use the CK2Plus mod, play with both Cultural Cities Remix and the BLG/CC for CK2Plus mod.
  • If you use the Game of Thrones mod, play with both Cultural Cities Remix and the BLG/CC for A Game of Thrones mod.
  • If you use the When The World Stopped Making Sense mod, play with both Cultural Cities Remix and the BLG/CC for WTWSMS mod.
  • If you use the The Winter King mod, play with both Cultural Cities Remix and the BLG/CC for The Winter King mod.
  • If you use the Lux Invicta mod, play with both Cultural Cities Remix and the BLG/CC for Lux Invicta mod.
  • If you use the Elder Kings mod, play with both Cultural Cities Remix and the BLG/CC for Elder Kings mod.
  • If you use the Tianxia: Silk Road Expansion mod, play with both Cultural Cities Remix and the BLG/CC for Tianxia mod.
  • If you use a different mod with non-standard cultures, play with both Cultural Cities Remix and the BLG/CC generic compatibility mod.
  • If you want to play for achievements, play with both Cultural Cities Remix and the CC ironman mod.

If you want to only use parts of the mod:
  • The map models are in gfx\models\Settlements and interface\settlements.gfx.
  • The holding icons are in gfx\interface and interface\province_picture.gfx.
  • The prosperity and disease indicators are in interface\reapers_due_dlc.gfx.


Changelog:

01-01-2021
Prosperity and disease indicators rescaled to match cities.
Applied workshop dependencies fix.
Update the submods.

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Popularne dyskusje Zobacz wszystkie (1)
0
24 lipca 2020 o 3:43
Does this mod effect performance?
[yep]Thmyris
Komentarzy: 218
Dracula Flow 5 5 lutego 2023 o 17:01 
Ok thank you for explaining.
The whole zip thing really confused me.
Nendur  [autor] 5 lutego 2023 o 16:51 
If you want to use BLG/CC for SWMH mod, extract "culturalcities.zip/submods/blgccswmh.mod" and "culturalcities.zip/submods/blgccswmh" to "Documents/Paradox Interactive/Crusader Kings II/mod".
Enable BLG/CC for SWMH in the game launcher.

BLG is not required, the files are shared to avoid duplicate work.
Dracula Flow 5 5 lutego 2023 o 16:35 
So I open the zip
open the sub mod folder
then paste the correct sub mod into the zip above?
weird but ok

also I'm a little confused about this instruction
"If you use the HIP SWMH mod, play with both Cultural Cities Remix and the BLG/CC for SWMH mod."
so is BLG/CC a requirement to use this?

Thanks for clearing this up
Nendur  [autor] 5 lutego 2023 o 4:26 
A level above them are a mod file and directory pair for each submod. Those can be installed as new mods.
Dracula Flow 5 4 lutego 2023 o 18:02 
Wow thanks I didn't know that.
Inside the zip
inside the submod folder
a common and a map folder
where do these get pasted?
Nendur  [autor] 4 lutego 2023 o 13:42 
Mods should be installed in "Documents/Paradox Interactive/Crusader Kings II/mod".
Dracula Flow 5 4 lutego 2023 o 0:16 
Where do I paste the sub mod files?
Nendur  [autor] 24 lutego 2022 o 13:43 
That would be fine.
Et tu, B? 24 lutego 2022 o 8:35 
Do you mind if I use the models for a big mod I've been working on for quite a while? I will credit you for the models.
Nendur  [autor] 26 stycznia 2022 o 4:00 
Yes, using the SWMH compatibility submod for HIP.