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Zgłoś problem z tłumaczeniem
[quote]
How to Install:
1. Subscribe to both Mods (Orbis Aqua & Orbis Terrarum II)
2. Ensure it is near top of load order.
2.5 Load Orbis Aqua ABOVE the mod (Orbis Terrarum II)
3. The End.
[/quote]
Suffice it to say, this is the most "realistic" you're going to get while still being aesthetically pleasing to fit the simplified shader (i.e. only allowed one colour hue, when in reality water can look really different dependent on multiple factors) + match the abstract scale at which the campaign map's visual design is made at (i.e. the campaign map visuals are not 1:1 scale "realistic" either; you have characters + buildings + ground textures that would not be visible from space. So, if things depicted in the campaign were truly at the scale that they were in reality, the colour of the water would also fit) + be informative to the player so they can clearly see which areas are safe or not.
Yes, that image shows a transition of shallow to deep; green-ish hue is where it's shallow (for coasts / shallow areas or non-hazardous areas around the center of the map), the deeper blue distance is where it deepens (which I placed when water is either not close to land masses or when the water is hazardous to fleets). There are many other examples I used, not just this one. I highly doubt that one example image I provided has been Photoshopped, and if it has been then it's very light editing (e.g. brightness adjustments).