Divinity: Original Sin 2

Divinity: Original Sin 2

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Unique Loot Drops
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
209.560 MB
4 Mar, 2021 @ 8:18am
22 Sep @ 5:22pm
221 Change Notes ( view )

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Unique Loot Drops

Description
Requires Norbytes Script Extender.

https://github.com/Norbyte/ositools/releases


If you want to finish your save with the previous version it can be downloaded here

https://drive.google.com/file/d/12AGRqk4zETLZ9AJEQGPrGZFBYtaC5jO_/view?usp=sharing


[/img] This mod adds 204 equipable Unique items, and 9 unique runes, to the game. Items can be found by killing certain types of enemies that are level 5 or higher. The items are somewhat like Diablo/ARPG items in that you can find multiple copies of them and most items have an effect that is unique to it. Most Pay attention to items description at the bottom as it explains the influence of ability levels on the item's effects. [img]https://i.imgur.com/ixcDV7T.png[/img] Many Effects have chance to activate based on a roll whose probabilities are determined by stats. [img]https://i.imgur.com/9mY0S9c.png[/img] When you equip and item from this mod you will receive the mod book if no one is your party is carrying it, it is also given to the party when you arrive at Fort Joy beach. This book contains many settings to customize mod as well as descriptions of the crafting recipes in the mod. Drop rates can be set as desired. The other major group of settings found in the mod is Enemy Effects [img]https://i.imgur.com/J8ZkCkr.png[/img] Enemy effects by default is disabled until act 2. The setting can be changed by increasing/decreasing the first setting in the enemy effects sub menu, max effects. [img]https://i.imgur.com/wbSzwTS.png[/img] The mod has several patches including a vendor patch Link to the vendor patch https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2533794857 Recommend mods The biggest issue with this mod is that it makes fights easier since the items are powerful. Here are a few mods that I use to bring the difficulty up. Sim's more enemies [https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507958225] Monster Scaling DE https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2240947941 Along with the settings in the mod book I find it's enough to keep things challenging. You will also want to activate am exp reducing mod at level 5 or 6 since you will be getting more exp. I find 50% works well but sometimes I need to change it to 25% or 75% temporarily. Compatibility Should be compatible with most other mods, including other loot mods, out there as it changes almost nothing from the base game and it bypasses the usual drop tables. Overhaul mods like Epic encounters , Divinity Unleashed, and Divinity Conflux will probably work for the most part but balance will be even more of a mess and particular items will cause issues. For anyone who wants to be able to use the Crafting Overhauls dyes with this mod, here is a patch to make it compatible. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2523671854 Sorcerer's Sundries will work if you use Sorcerer's Sundries Fixed https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178619939 Update 9.20.2025. Fixed most of the broken visuals and a few broken effects. Buffed the chance to activate on some of the weakest effects. Updates 5.4.2025 The patch made Odinblade, Heaphaistos, and Divinity Unleashed mods compatible. Added a 3 new items. Fixed a few bugs



This mod adds 204 equipable Unique items, and 9 unique runes, to the game. Items can be found by killing certain types of enemies that are level 5 or higher.

The items are somewhat like Diablo/ARPG items in that you can find multiple copies of them and most items have an effect that is unique to it. Most Pay attention to items description at the bottom as it explains the influence of ability levels on the item's effects.



Many Effects have chance to activate based on a roll whose probabilities are determined by stats.


When you equip and item from this mod you will receive the mod book if no one is your party is carrying it, it is also given to the party when you arrive at Fort Joy beach. This book contains many settings to customize mod as well as descriptions of the crafting recipes in the mod. Drop rates can be set as desired.

The other major group of settings found in the mod is Enemy Effects



Enemy effects by default is disabled until act 2. The setting can be changed by increasing/decreasing the first setting in the enemy effects sub menu, max effects.



The mod has several patches including a vendor patch


Link to the vendor patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2533794857







Recommend mods
The biggest issue with this mod is that it makes fights easier since the items are powerful. Here are a few mods that I use to bring the difficulty up.

Sim's more enemies
[https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507958225]

Monster Scaling DE
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2240947941

Along with the settings in the mod book I find it's enough to keep things challenging. You will also want to activate am exp reducing mod at level 5 or 6 since you will be getting more exp. I find 50% works well but sometimes I need to change it to 25% or 75% temporarily.





Compatibility
Should be compatible with most other mods, including other loot mods, out there as it changes almost nothing from the base game and it bypasses the usual drop tables. Overhaul mods like Epic encounters , Divinity Unleashed, and Divinity Conflux will probably work for the most part but balance will be even more of a mess and particular items will cause issues.

For anyone who wants to be able to use the Crafting Overhauls dyes with this mod, here is a patch to make it compatible.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2523671854

Sorcerer's Sundries will work if you use Sorcerer's Sundries Fixed

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178619939

Update 9.20.2025.
Fixed most of the broken visuals and a few broken effects. Buffed the chance to activate on some of the weakest effects.

Updates
5.4.2025
The patch made Odinblade, Heaphaistos, and Divinity Unleashed mods compatible.
Added a 3 new items.
Fixed a few bugs.
Popular Discussions View All (2)
101
12 Sep, 2023 @ 5:23pm
Bug Report
VibrantSpark
32
29 May @ 1:50am
Feedback and Suggestions
VibrantSpark
828 Comments
Reilint 23 Oct @ 1:54pm 
Hi the mod is working well, they creep don't loot stuff before level 5. It's written in the mod page. Looks like the exp reduction doesn't work well for me. Is it because of the load order ? I'm using Sim's more enemies and Monster Scaling DE.
Shaleed 23 Oct @ 1:08pm 
Btw I think Protector is bugged (or utterly broken). The enemies are not getting one immunity only, but multiple in the same round. Everytime I fought a protector till now they were giving at least 4 different immunities to all enemies in a single round
Shaleed 23 Oct @ 1:07pm 
You have to activate effects on enemies as well. They are disabled on act 1 and automatically enabled in act 2. You can manually override from the book
Reilint 20 Oct @ 8:52am 
Hello I just started a new game with unique loot drop. After a few battles I didn't drop anything so I increased the drop rate to 100% to test it. But I still drop nothing after a battle. Can anybody tell what's happening ?
Shaleed 19 Oct @ 1:37pm 
is this mod safe to remove mid-run?
🐱Empieza 19 Oct @ 7:19am 
equipment and weapons from this mod are extremely intrusive, making the original game's gear completely worthless. either grant additional attributes to the randomly generated original gear, or add more ways to obtain the mod’s equipment so that it can fully replace the original gear.
Pastel Nightmares 28 Sep @ 4:05am 
Does the shade boots work properly? it says I can know use Scoundrel skills with any weapon but I still can't, still need a dagger it says
ManaGarm 27 Sep @ 9:45am 
Evening. I'm having a small problem with the mod. I can't combine the unique items anymore. Does anyone have any idea what might be wrong?

Thanks
Hitilit 23 Sep @ 8:05am 
< blank >
Gotcha,
< blank >  [author] 22 Sep @ 5:23pm 
Hitilit: I posted an update that enables the display of all status icons on enemies. You need to enable the setting using the mod book. Open the mod book and go to Display > Status Icons