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Thank you for your message. I don't have a clear answer, but I can share a few tips based on my experience.
I know that NPC factions or towns cannot acquire PC buildings if the buildings' "is feature" setting is set to "true."→ Image
The vanilla Campfire is one of the buildings that is "is feature = true," and I have never encountered a player-built Campfire stolen.
However, most beak thing statues are "is feature = false." So, the next relevant setting is the "create player town."
Most beak thing statues (and most of my mod's furniture) do not create a town, and they often belong to "nowhere" if built far from the player's outpost.
And that is all I know at the moment. This info can be of help to you.
Have noticed that sometimes when the error looks as if it might occur, statues are designated to 'nowhere' rather than the nearby non-player site.
Really enjoying the mod, and thinking about re-using whatever framework is used on my end for some duplicate buildings which don't switch over as easily.
This is obviously great, and I'd be interested to know why. Has anyone else noticed this, and if so, does anyone know why this behaviour occurs?
much like, even though I kill them every play through
Thumbs up
hahaha,
I like your "a beakhead statue holding a lamp" idea. So, I made a quick mockup.
→ Image1
→ Image2
Is my understanding correct?