Kenshi
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Beak Thing Statue
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35.841 MB
27 Feb, 2021 @ 12:36am
14 Nov, 2023 @ 3:35am
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Beak Thing Statue

In 1 collection by MARH
MARH's mod
36 items
Description
This mod adds various Beak Thing statues and stone furniture.
You can build all of them after researching "Improved Stone Mining".
All statues appear in "GUTTER" category of building lists.
Building costs of the statues are all set to 0.

There is no need to import.
I recommend to import when you remove this mod.
If you don't want to Import, make sure you dismantle all furniture from Beak Thing Statue before you remove this mod.

Relax. Enjoy death.

For the lighting → Tilted Spotlight
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UPDATE November 14
Tweak buildings group of blue lights
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*CAUTION*
Please avoid placing statues on gates.
If you build statues or furniture near the door of Defensive Gate II or Makeshift Gate, the gate become impassable and your characters are trapped around the gate door.
You can resolve this problem by dismantling the statues and relaunching the game.

-Note-
If you build a statue too deep into the ground, it will come to surface automatically after next loading.

Auto-hauling to Disposers is impossible, and you have to collect its products manually.

Your characters will not use two-seater benches automatically even if you turn "Sit when idle" AI on.
Please register the benches as character's tasks.
Characters may sit in the air or be pushed off the bench, but those are due to benches' Building Functionality.
→About benches
61 Comments
Seljuk 17 Sep @ 7:25am 
Thanks a bunch! Might play around with this some more on my end!
MARH  [author] 17 Sep @ 6:45am 
@Seljuk
Thank you for your message. I don't have a clear answer, but I can share a few tips based on my experience.

I know that NPC factions or towns cannot acquire PC buildings if the buildings' "is feature" setting is set to "true."→  Image
The vanilla Campfire is one of the buildings that is "is feature = true," and I have never encountered a player-built Campfire stolen.
 
However, most beak thing statues are "is feature = false." So, the next relevant setting is the "create player town."
Most beak thing statues (and most of my mod's furniture) do not create a town, and they often belong to "nowhere" if built far from the player's outpost.

And that is all I know at the moment. This info can be of help to you.
Seljuk 17 Sep @ 12:50am 
More on the comment below:
Have noticed that sometimes when the error looks as if it might occur, statues are designated to 'nowhere' rather than the nearby non-player site.

Really enjoying the mod, and thinking about re-using whatever framework is used on my end for some duplicate buildings which don't switch over as easily.
Seljuk 17 Sep @ 12:47am 
I've noticed that sometimes when I get the issue where buildings from a player outpost are re-designated to a nearby non-player outpost, that this issue seems less likely to occur for gutter buildings.

This is obviously great, and I'd be interested to know why. Has anyone else noticed this, and if so, does anyone know why this behaviour occurs?
Dampback 1 Aug @ 2:52pm 
This feels posh and very UC faction oriented
much like, even though I kill them every play through
Thumbs up
RÊYTH 22 Dec, 2024 @ 2:15am 
Someone either had too much time on his hands ...or not enough.
hahaha,
MARH  [author] 14 Aug, 2024 @ 4:43am 
@Ibram Gaunt
I like your "a beakhead statue holding a lamp" idea. So, I made a quick mockup.
Image1
Image2
Is my understanding correct?
Ibram Gaunt 13 Aug, 2024 @ 2:33pm 
There's one small thing i'd like to add to this mod, a "Beak Head" statue holding a lamp. That's it!
Pooh 9 Mar, 2024 @ 2:53am 
I hate Beak Things so god damn much. This is cursed, I love it. :cute:
Diabetus 23 Jan, 2024 @ 8:04am 
This is a fantastic mod.