XCOM 2
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Templar Gauntlets For Soldiers Animation Patch
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2.648 MB
22.2.2021 klo 21.14
31.3.2022 klo 20.53
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Templar Gauntlets For Soldiers Animation Patch

Kuvaus
Makes regular soldiers get all the proper animations when they equip Templar Gauntlets, instead of running around with an invisible gun.
Using attitudes other than By The Book will still look silly in the armoury, but they should switch back to it any time animations are updated.

Can be configured to make the same adjustments for other weapon categories (or specific templates), which may have some niche use for modders. (I've included PZ's Psi Melee's weapon cat, although I don't think anything actually lets you equip them as primaries) (note: only works on paired weapons in the primary slot)

Additionally, does some adjusting so RPGO Universal Soldiers can equip them, and disposes of various things requiring an actual Templar to get them to appear or be upgraded.
(however, it's likely most melee RPGO specs aren't set up for gauntlets, so you may have to do some config tweaking)

Largely based on the same sort of code Primary Secondaries/etc use to update animations, so technically the heavy lifting here was done by Musashi.
34 kommenttia
Orange Shards 17.8. klo 11.59 
This by default does not work on Iridar's one handed gauntlet . i tried the patching commands in the config . could you pls look into it?>
Kanario97 14.7. klo 7.02 
How can I apply that pose to a weapon? I've tried setting it up but I can't find the right way.

I'd like to apply it to the Geomancer and Psi Priest classes from Dęąth Viper. It's animated to hold an invisible rifle, and it looks awful.
ArtanisKAI 11.12.2024 klo 3.16 
im gonna ask it here because its one of the requirement of the proficiency class templar but as with other peoples, enabling this reverses the role of regular soldiers and templars, causing the templars to instead, stock attack the enemies, using their shard gaunts. so is this really ahard requirement of proficiency templar?
NYC AirLancer 31.5.2024 klo 2.38 
Huh. For some reason now the actual Templar character is holding an invisible gun, and RPGO soldiers use the Templar animations with the gauntlets equipped. Last game, it was the other way around.
vinistrifezza 2.1.2024 klo 17.18 
hey man... can you do this mod work with biotics?
Inerael 10.4.2023 klo 10.32 
could it be possible to remove the gun ?
Inerael 10.4.2023 klo 2.32 
It works, Thanks you verry much ! :)
scatteredwingsxiii 29.9.2022 klo 16.50 
Hello there! I'm here because something strange happened: generaly the problem of using shard gauntlet for non templar soldier is that they're holding an invisible rifle. Well I got the opposite, my soldier got a floating rifle while holding nothing. While it is quite endearing to have a floating pet rifle accompagny us to drench the soil with blood, tears and alien fluid, it need to understand that it's not a place for it and it should go back to the vault. Any idea how to proceed?
Also I'm using the caster gauntlet mod and the RPGO mod, but I also had another soldier equipped with it but he didn't get any flying firearm. So I'm not sure if it's responsible for the rifle (I should name it) rebellious phase.
-Badgerette!- 3.8.2022 klo 22.40 
Thanks big for the patch!

However, I seem to have this weird bug where my Templar soldiers (RPGO with Trainable/Recruitable Templars) aren't running the firing animation properly? They reach for the weapon on their thigh socket but the weapon never leaves and plays the weapon firing, the rounds leaving from the thigh before moving back into position. Is there a work around I can smash together for this?
Lidiaz 13.6.2022 klo 12.40 
Equiping soldiers with gauntlets doesn't give them the rend ability, basically making them unable to attack, any idea how to fix this ?