XCOM 2
500 vurderinger
All Armour Avenger
2
2
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Filstørrelse
Lagt ut
Oppdatert
2.066 MB
1. feb. 2021 kl. 10.41
27. mars 2024 kl. 19.31
4 endringslogger ( vis )
Du trenger nedlastbart innhold for å bruke denne gjenstanden.

Abonner for å laste ned
All Armour Avenger

I 4 samlinger av MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
94 gjenstander
Modpocalypse Ex Machina Evolution : Quality of Life (including UI & Fixes) mods
164 gjenstander
Modpocalypse: Amalgamation (Campaign 3)
509 gjenstander
Modpocalypse: A Perilous Requiem - streamed campaign
476 gjenstander
Beskrivelse
This mod expands on 2 mods that came before it Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius, and is released publicly with their permission.

What this mod does:
  • All character pool characters (Soldiers, and also VIPS who become Engineers and Scientists) wear their full customisation on the Avenger, rather than just recolouring their jumpsuits as in vanilla.
    Update: MEC Troopers will still wear their usual 'Off Duty' rigging.
  • Clerks (background NPCs) now have new uniforms: Males wear a version Central's uniform, and Females wear a Civilian outfit that looks like a uniform.
  • As a result of both of these, only randomly generated Engineers and Scientists will wear the conventional grey underlay.
  • The Tintable version of the Conventional Underlay is unlocked for the Character Pool, for both genders.
  • New Templar arms are added for both genders which do not have the forearm gap, these are localised as "Templar Bare (FULL)" - note, for Skirmishers, their Bare arms do not have the forearm gap, so no addition was necessary.
  • Visible Crew for the Avenger has been increased to 15/30/40/60 depending on detail levels, and Clerk spawning has been increased to 10/20/30 for the 3 Acts of the game, an increase of 5 on vanilla levels - note, Soldiers, Engineers and Scientists will always take precedence over Clerks.
Credits
  • RealityMachina & Mertius - for their permission to use their mods as a basis for this one.
  • Deadput - for Psionic Arms which I used to build the new Templar Arms.
  • RustyDios - for another awesome modpreview image.


Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Populære diskusjoner Vis alle (2)
39
4. apr. kl. 9.13
mod compatibility issues
MrCloista
0
28. mars kl. 20.13
Quick troubleshoot
Toggol
168 kommentarer
MrCloista  [skaper] 19. aug. kl. 14.27 
@Lizard nope, as that's not technically possible as far as i or anyone else is aware
Lizard 19. aug. kl. 11.28 
Is there an option (or other mod, or plan for one) that would force helmet removal, but keep the rest visible?
MrCloista  [skaper] 10. juli kl. 16.32 
I mean, that's technically the vanilla behaviour (everyone wears the jumpsuit), you can just dig into vanilla configs and change what the default outfit is. Unless you mean individually for everyone, in which case, 'sort of' - you'd need another armour type that would be the default equip for a soldier and then strip their equipment when they finish a mission, which is frankly a pain to do really. If you're running single build armour/weapons (like using Prototype Armoury or lwotc) you can actually just treat kevlar as the 'on base' armour once you're at predator tier as they are seperate items and not a squad upgrade.
Avento 9. juli kl. 18.28 
Hey great mod, was just wondering if there was a way to be able to switch outfits so you could have one armor set for missions and another one for when you're on the ship.
Toggol 28. mars kl. 21.48 
Hello. This mod stopped working in my game. I don’t know what mods are “conflicting” it, but i made a discussion so we can discus more. Please help. :demoticon:
MrCloista  [skaper] 16. jan. kl. 12.25 
No, this is a more modern replacement for them
Blenkor 16. jan. kl. 11.01 
so i assume Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius are not required? i dont need to download them?
MrCloista  [skaper] 22. okt. 2024 kl. 9.25 
No, it's a true/false switch basically, not context sensitive.
StickyBackPlastic 22. okt. 2024 kl. 5.47 
could this be tweaked to allow the default jumpsuit/underlay to show when soldiers are recovering in the med bay?
Ray 5. sep. 2024 kl. 23.20 
Thanks for the reply, I put the slider to max now and its cool to see my soldiers wear their armor and all that walking around. I did notice I had a invisible gun floating in the training center after no one was there as they finished their bond training. If I save and reload the gun will either disappear or come back for a few seconds before phasing out of existence lol