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回報翻譯問題
1) go to the mod files - open paradox launcher, find the mod, click on "show in folder"; or manually find the mod in steam workshop folder.
2) go: common > graphical culture
3) open 56_graphical_culture
4) add after shipset name:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
5) repeat step 4 for all shipset you DON'T want as bio-ships.
Example how it should look:
terrahuman_01 = {
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
fallback = mammalian_01
Same treatment should work with other shipset mods that haven't been updated after 4.0. Remember you need to do it every time this mod gets downloaded/redownloaded.
Can nsc have permission to incorporate this mod into nsc? It is fine if not. I am just trying to see if I can permission for someone else who suggested for your mod to be implemented into nsc.
That is the most unique take on a flesh shipset I had ever seen, and the Salvager shipset is no joke either!