Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Some maps (including miami sub) will intentionally have signals and switches that require the dispatch board to work. This is done for the purpose of realism and safety, so trains can't enter the mainline without passing through a bunch of reds if they didn't properly prepare a route, and to prevent people from throwing switches in front of someone else's train.
It is odd that wrefingley wasn't working though since it doesn't have a dispatch board. I have played that map before without an issue, did you perhaps have a train blocking the switch?
Can You Fix This?
This new gauge, known as Real Standard Gauge or RSG, is the future of GMod Trainbuild.
You want to run stuff on these new tracks? Build it yourself.