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Alternatively, this might be a conflict between Backpacks on chests and the walkable moving objects mod. It's hard to say without more concrete reproduction steps. If anyone else is having this problem, let us know.
I just needed to write in a patch to prevent people from using the "Alternative Running" sprint mod while carrying a bag on their chest since they were able to circumvent the force-walk restriction by just doing the modded sprint (The mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2198339170)
I just had to change the path to the XEH_preinit.sqf to my own and included this in the beginning to patch the exploit, code below worked as needed as a simple workaround
if (!isNil {player getVariable ["bocr_main_chestpack", nil]}) exitWith {
systemChat "You are unable to sprint with a bag on your chest.";
};
I almost had it, wasn't totally sure about `_main_` being there, and couldn't be arsed to boot the game to try.
I'd recommend using `isNil` directly as of 'Arma 3' v2.18:
_unit isNil "bocr_main_chestpack"
instead of
isNil {_unit getVariable ["bocr_main_chestpack", nil]}
if (isNil {_unit getVariable ["bocr_main_chestpack", nil]}) then {
systemChat "Unit does not have a backpack on their chest";
};