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Zgłoś problem z tłumaczeniem
The game default also not actually centered. It's about 3° wider on the left rather than the right. It "looks" centered due to the way it's lightmap drawn. This mod only increase 2° wider on the left, to help recognize a darker company's gate or entrance across the road when you have to turn left.
But I don't get it with defaulting lights so who knows?
It's okay. Just let you know an update to the mod is available with new adjustments to the range and high beam's visibility.
Dont know why you think its normal to have such restrictive vision but each to their own.
As I told you before, every game updates often change any small parts of the lighting system. Sometimes they're less noticeable, and these changes not documented anywhere even at dev's change log notes. I'm still working on it and should be available soon.
Something feels a bit off?
Make it darker a little bit will bring it closer to the original game's headlight, causing this mod no longer relevant to the "Brighter" word in it's title. :)
Back in the old days where no new lighting system yet and there's always pitch black at night, people need a more wider headlight beam so they are able to see both sides more clearly on cornering. I will consider to narrowing the beam to reduce the over bright light from both sides.