RimWorld
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Vanilla Animals Expanded — Endangered
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Mod, 1.4, 1.5, 1.6
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1.973 MB
2021년 1월 18일 오후 3시 19분
2025년 7월 26일 오전 4시 15분
업데이트 노트 11개 (보기)

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Vanilla Animals Expanded — Endangered

Oskar Potocki님의 1 모음집
Vanilla Expanded
아이템 110개
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[www.patreon.com]




1.1.0 (10/06/2022): 1.4 Update



Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.

From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are endangered, and don’t appear naturally on the map. Instead, they can arrive in a rare ‘Endangered animals wander in’ event, giving you a chance to tame them and breed them. Releasing them to the wild - which is a new option added by this mod - allows you to gain relations with other factions too!

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Endangered biome expansion. It adds 11 new animals that will spawn as part of a new event. They have vanilla artwork, sounds and balancing.

Happy birthday Erin!



Vanilla Animals Expanded: Endangered Animals adds following animals to the base game:



























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No, they only appear as part of a rare event, in which they appear as a pair and can be tamed.

Q: Is X a pack animal?
A: Well Quagga is!

Q: How do I release animals to wild?
A: By default you can only release endangered animals. You do it by selecting them and pressing the Release to the Wild button.

Q: Can I release all animals to the wild?
A: Yes, but you need to enable it in mod options!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like.

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: Should be fairly soon. Look at CE team for details.



Graphics are created by Oskar Potocki, Sarg Bjornson, Erin.

Code work created by Sarg Bjornson, Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[support.worldwildlife.org]

Consider clicking the link above and donating to World Wildlife fund.

[discord.gg]

[discord.gg]











댓글 315
IchigoMait 2025년 9월 5일 오후 12시 30분 
@Sarg
Seems 2nd+ release at the same time just staying put was a one off issue, maybe only happens when trying to do for the very first time more than 1 at a time.

Though the release to populate needing me to change the area or wait for them to be outside of closed room, because it gets instantly released and thus would get stuck unless you hold doors open, is still a thing.
Release to wild doesn't need that sort of micromanagement.
Gabe Knight 2025년 9월 3일 오후 7시 49분 
Hi, I've an issue where Pheasants remain on the map even though the Imperial Traders they were with have left the said map. Thanks.
Sarg Bjornson  [작성자] 2025년 8월 15일 오전 5시 18분 
Not the fault of this mod. Thylacines don't have custom logic
Sarg Bjornson  [작성자] 2025년 7월 25일 오후 11시 22분 
It will be pushed as soon as Oskar does it
yttrium 2025년 7월 25일 오후 7시 06분 
@Sarg Is it not something that can be fixed? It's an actual regression compared to 1.5. The same mod download from the same workshop page behaves differently depending on your client version.
Sarg Bjornson  [작성자] 2025년 7월 24일 오후 10시 56분 
@yttrium: I will add a warning
Z.E.R.T. 2025년 7월 24일 오후 7시 17분 
Thanks to @yttrium you make my day i have so many Tasmanian lmao
Z.E.R.T. 2025년 7월 24일 오후 7시 15분 
Tasmanian Devils since the new patch cant be Release to repopulate i confirm i cant do it nothing happen when i do it ..........
yttrium 2025년 7월 24일 오전 11시 24분 
I figured out the issue with 1.6. It's not a mod conflict or something plaguing old pawns - you can no longer issue the 'release to repopulate' command if the pawn is restricted to a zone, even if that zone is completely open and accessible to the map border. As soon as you set the pawn to be unrestricted, even without moving them, the command is issued successfully.

This is a regression, and was not a problem in 1.5.
yttrium 2025년 7월 24일 오전 10시 07분 
I disabled every single mod I had installed except for Harmony, VEF, and VAEE. I was still unable to issue the Release to Repopulate command on already-tamed VAEE animals. However, with only those mods enabled, I tried spawning a fresh Quagga in dev mode, taming it, and then releasing that one to repopulate, and I was successfully able to. I still cannot issue the command on non-fresh pawns. My guess is that there's some underlying mod conflict that breaks the pawns as they spawn. I'll see if I can dig into the save file, comparing old pawns to fresh ones, and learn anything from that.