Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I've made a small mod dependant on this one that alters a couple animations/sprites - full credit to you of course and it requires this mod. Hope thats okay! If not - I'll happily take it down :)
See it here
It's not worth it to do the Oil Urn + Firecracker combo, not for damage nor debuffs. Honestly, if Firecracker Stunned Oil Urn'd target instead of Shuffling, it would make all the difference. Maybe make it increase Torch level a tiny bit, or destealth or give a bigger ACC debuff.
Getaway is way too unreliable because it all hinges on being able to dodge an attack. Speed buff would make it much better. Or at least make Stealth last longer, to differentiate it from GR's Shadow Fade.
Face Me! is weird, Corsair marks herself, but she doesn't get any buffs to help her survive. Forget survival actually, I'd agree on Riposte.
Rope Dart could use a longer Bleed. Maybe deal less raw damage and instead debuff target's speed or dodge.
Thousand Cuts could use some bonus dmg vs Bleeding and/or Stunned. Not a big bonus, but still.