Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










Is there anything I could do to help you out and shorten that time?
I do have the motivation and the time, just not the knowledge to do it.
I don't even care about PMs, I just want the ragdolls.
I want to make some cool customized Vermintide 2 backgrounds and due to my extremely limited knowledge of 3D rendering, I think gmod would suit me better.
I wanted to ask if you would mind if I ported this player model to another source game (No More Room In Hell)?
I just decided to challenge myself with getting some familiarity with the process, as well as being able to enjoy more content elsewhere, and I couldn't think of a more comical choice than Saltzpyre.
I would've considered porting the model myself fresh from Vermintide 2, but it sounds like a major headache to do right. Perhaps in future? Who knows.
I would fully credit you for the original port job to GMod, and link to it directly if I proceeded to port and publish it to the NMRIH workshop.
Not sure if this is all stuffy and weird, or if I even need to ask for permission at all, but I can't wait to hear a response from you!