Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










Is there anything I could do to help you out and shorten that time?
I do have the motivation and the time, just not the knowledge to do it.
I don't even care about PMs, I just want the ragdolls.
I want to make some cool customized Vermintide 2 backgrounds and due to my extremely limited knowledge of 3D rendering, I think gmod would suit me better.
I wanted to ask if you would mind if I ported this player model to another source game (No More Room In Hell)?
I just decided to challenge myself with getting some familiarity with the process, as well as being able to enjoy more content elsewhere, and I couldn't think of a more comical choice than Saltzpyre.
I would've considered porting the model myself fresh from Vermintide 2, but it sounds like a major headache to do right. Perhaps in future? Who knows.
I would fully credit you for the original port job to GMod, and link to it directly if I proceeded to port and publish it to the NMRIH workshop.
Not sure if this is all stuffy and weird, or if I even need to ask for permission at all, but I can't wait to hear a response from you!