安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@FailSafe & Shamaster thanks for the bug reports. I'll update you when I fix them - no promises on when.
So you know what to look for: if there are errors with SFO, it is most likely to be a duplication error. As in instead of having a garrison of 4 swordsmen and 4 archers, you have 8 swordsmen and 8 archers. Something like that. It's unlikely to cause the game to crash.
Overall, I do not recommend using SFO.
Unfortunately, no. But you could learn how to make that mod yourself! The regular settlement garrisons are structured the same way as the extra units from buildings underneath the hood. That is: the settlements are "buildings", too. If you overwrite the settlement garrison codes with values that don't resolve, then you'll eliminate the ones you don't want. Come by to the Modding Den discord for help getting your bearings - very friendly crew. You're looking to make a (conceptually, at least) simple mod that anyone can do, though it may be harder than you want to get right. You'll see. Give it a try! https://discord.gg/vAXTJh95