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Thank you for the feedback.
You make a good point, which is why the power of towers in the autoresolver was already doubled.
Unfortunately, if I make the autoresolver too severe, then the AI will have too much difficulty expanding in the early game, meaning that the human player will have less peer rivals as you progress in the game. As the human player, you get to play out your fights, but the AI off your screen has to fight and expand everything with the autoresolver.
You asked why the tower firing speed increases, decreases, then increases again. But if you measure it in terms of damage per second, it consistently goes up with each level.
Due to how the game is coded, all units that can climb walls will create ladders to climb them at the wall.
climbing_ladder_speed_modifier and climbing_walls_speed_modifier
Do some units climb walls without ladder?
Damage per second.