Garry's Mod

Garry's Mod

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Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
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16.901 MB
29 dec, 2020 @ 21:28
13 feb @ 2:59
103 ändringsnotiser ( visa )

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Background NPCs - Fill the world

I 3 samlingar av [FG] Shark_vil
Background NPCs - Official Collection
43 artiklar
[FG] SandBox 2023
209 artiklar
My mods created
68 artiklar
Beskrivning
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Ursprungligen skrivet av Shark_vil:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Populära diskussioner Visa alla (95)
37
22 aug @ 14:16
KLISTRAD: Suggestions
[FG] Shark_vil
35
12 aug @ 10:23
KLISTRAD: Issue
[FG] Shark_vil
2
14 jul @ 15:32
можно ли вызвать такси?
male_02
3 072 kommentarer
coolcome747 30 aug @ 20:37 
Why dont they get targeted by sncps like the quiet place mod and the huggy wuggy mods.
Captain Pakistan 30 aug @ 13:13 
I disabled the ability for metrocops to spawn and replaced them with custom police npc', but metrocops still spawn alongside the new officers. Even stranger still- the metrocops attack the new officers on sight...??? Very strange bug. How to fix?
ViperanMan 26 aug @ 16:20 
I wish i can be on the metropolice side in this mod
bobellan476 25 aug @ 19:13 
how do i disable the mod??
автор вот че делать я сетку делаю они по ней иногда ходят и спавнятся на ней но все равно на дорогу лезут хотя связей точек там нет
melgeez09 24 aug @ 18:17 
the npcs spawn outside the map im in and stay in the skybox is there a way i could fix?
whatsgoingtohappen1296 23 aug @ 8:18 
the maps also have background npcs support
whatsgoingtohappen1296 23 aug @ 8:18 
hey then i use your addon with dv, the cars dont spawn, could it be due to my system (geforce 980, ddr 4 8GB, intel core i5-6400, windows 10 - 32 bit, gmod - 32 bit, hdd 1t) i have the custom models example for background npcs, its on in the bg npcs settings (dv support enbled) and my map has dv nodes.
witherblaze 16 aug @ 13:02 
Why are some of the npcs spwaning in/under the floor?