Arma 3
159 ratings
S.O.C.O.M -- Mission Generator
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
785.787 KB
25 Dec, 2020 @ 6:25am
13 Mar @ 8:03pm
39 Change Notes ( view )

Subscribe to download
S.O.C.O.M -- Mission Generator

Description
S.O.C.O.M - SIGINT, Objectives, Covert Operations & Missions

// TUTORIAL :
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is S.O.C.O.M ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info
4. Set YOUR SETTINGS & CLASSNAMES
5. addAction Menu Code for any Object :

this addAction ['SOCOM - ACTIVATE MISSION',{execVM 'zdz_socom\System\MISSION\mission_activate.sqf'}];

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
zdz_socom.pbo


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
271 Comments
mutts nuts 29 Aug @ 8:03pm 
Hi i can only get this to work with OPF_F (EAST) and not BLUFOR? Can anyone help me PLS...
Piligrim 16 Aug @ 2:53pm 
maybe it have stringtable? i can translate only for myself
R. Von Quest  [author] 16 Aug @ 12:33pm 
I tried responding in Russian, but I get a steam posting error.
R. Von Quest  [author] 16 Aug @ 12:32pm 
They are all different. In most of them the last 4 Options are: ... 1.Stealth Required 2.Marker Whitelist 3.Marker Blacklist 4.Task / Marker / GPS.

1. Stealth Required - On/Off ...If enemy spots you, Mission Fail
2. Marker Whitelist ...set WHERE the Mission must be, place an Area Marker
3. Marker Blacklist ...set where there should NOT be a Mission, block an Area
4. Task / Marker / GPS ...set HOW the Mission is presented and played. Recommend the Default ArmA Task System. The TASK is the Pop-Up Notification with Green Success, or Red Fail. The Marker Option just sets a plain simple Marker Icon on the location, and the GPS gives you the location in MAPGRID Numbers only, and you must write these down.
Nomad 13 Aug @ 9:40pm 
I play with Russian language and in the settings - in the last 3-4 options of each mission there is no text (description of the option)
R. Von Quest  [author] 16 Jul @ 7:09pm 
Point your Weapon/Eyes at any object, then run this script :

_obj = typeOf cursorObject;
hint str _obj;

copyToClipboard str _obj;


Then you can PASTE that classname with CTRL+V
Nomad 16 Jul @ 2:33pm 
how can i find classname of building if it in map and dont show?
Nomad 16 Jul @ 2:31pm 
wow, what price will be for addon - bot or tablet where i can activate random mission? im novice and try it, but cannot
R. Von Quest  [author] 16 Jul @ 12:48pm 
You enter in all details, classnames, etc. into the Module. So it works with ALL ADDONS.
Nomad 15 Jul @ 11:51pm 
is it possible to work with mod units vehicle and etc?