Black Mesa
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Hazard Course
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1.077 GB
2020. dec. 21., 19:12
2020. dec. 29., 12:12
2 változásjegyzék ( megnézés )

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Hazard Course

Leírás
Hazard Course
Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

Overview
Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life's training level, "Hazard Course", featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools' joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon.

Instructions
To install this add-on, click the "Subscribe" button above. Steam will automatically download and install the content. You do not need to extract any files or launch any batch scripts.

Note: This map pack currently does not work correctly using the old game UI. If you are using the old game UI, please switch to the new game UI before running the map pack for the optimal experience.

To play this map pack from the beginning, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 1.

If you would like to skip the introductory scene, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 2.

To play the Five Nights at the Hazard Course bonus minigame, press the "Steam Workshop" button in the main menu, select "Hazard Course", and start Chapter 3.

For more information about Five Nights at the Hazard Course, including how to play and what the controls are, see this FAQ thread.

Credits

Core Developers
  • Chris Bryant -- 2D Art, 3D Art, Animation, Choreography, Level Design
  • Ryan "dky.tehkingd.u" Lam -- Level Design, Programming
  • Notewell Lyons -- 2D Art, 3D Art, Choreography, Level Design, Writing
  • Lars Runo -- 2D Art, 3D Art
  • Michael Tannock -- 2D Art, 3D Art, Animation

Voice Cast
  • Lurana Hillard -- Observer, Scientist
  • Michael "CornetTheory" Hillard -- Dr. Simowitz, Dr. Kleiner, Scientists
  • Josh "Colorfinger" Jones -- Dr. Bickford
  • Andy "Urby" Morris -- Firing Range Security Guard, Observing Scientist
  • Kevin "debeerguy007" Sisk -- Security Guards, Tom, Observer
  • Victoria "CatzEyes93" Teunissen -- Dr. Gina Cross, Tram Announcer, VOX System
  • Michael "Mikee" Tsarouhas -- Firearms Instructor, Bill, Emergency Response Team
  • Stephen Wimmer -- Dr. Wimmer

Other Contributors
  • Aarón "Juwupiter" F. Bianchi -- Music
  • Phillip "Mr. GameCrazy" Frasquieri -- English Closed Captions
  • João "6DUST" Maia -- Music

Past Contributors
  • Craig Spivack -- Writing

Testing Team
  • Phillip "Mr. GameCrazy" Frasquieri
  • Erik ".RK" Loyd
  • Davy "Dragunov2" Maekelberg
  • Shawn "Deathmonkey7" Morris AKA King of the Universe
  • Max "SprocketRocket" Smidowicz
  • Stephen Wimmer

Known Bugs
  • When running in the old game UI, custom localized text strings are not displayed properly due to the way the engine mounts content.
  • Sounds in the Fire Room (including explosion sounds and some voice lines) sometimes don't play.
  • Observer scientist PA voice lines can be unexpectedly loud when speaking responses to player actions.
  • In the transition room directly after the suit silo, there's a slightly misaligned red pipe model on the ceiling.
  • The player can get stuck in the second and third red valve wheels in the Fire Room if they are standing too close to them when they are reattached.
  • There is a possibility that the in-game speedrun timer may severely under-count your actual run time. If you are a speedrunner, we recommend that you use your own timer rather than the in-game timer until this is addressed. (Note that the in-game run timer starts counting when the elevator door opens at the beginning of hc_t0a1.)
Népszerű témák Összes megnézése (22)
64
ápr. 6., 9:19
KIEMELVE: Bug reports
23-Down
4
aug. 16., 20:03
Need some help with the Hazard Course installment.
hardslaw
22
1
2023. aug. 14., 10:14
Four Easter Eggs?
mR_kAt
376 megjegyzés
Cool Corvus szept. 27., 17:08 
i like the fact that if you noclip it says something like for example "good job gordan you have seem to brake the laws of physics and material science yourself."
zakerzel szept. 14., 2:32 
Super solid take on the OG course, very well done and polished, absolute peak brought to modern graphics
Tyler aug. 22., 2:45 
I started to noclip in the hazard course and one scientist pointed it out, This has alot of details! Love it!
RilerDino aug. 14., 1:44 
this is really good!
cs2 tesco gaming júl. 1., 13:49 
isnt the thing where a scientist talks bout signing smth isnt that in half life mmod too? i found that pretty cool
:dealerrizz:
AntlionSoldier344 jún. 21., 15:50 
"i'd like to see you take them on" foreshadowing
WinterTheBeau jún. 5., 18:47 
is there any way to survive becoming an active shooter? the guards overwhelmed me every time i tried. its fine if there isnt though lol
Eternal Thrýlos máj. 23., 22:15 
Nice remake of the level from Half Life 1. Lots of filler though which sucks for people who just want to learn how to play, but for those who are looking to have fun I think the new dialogue adds a lot! I had to double check this wasn't made by crowbar collective themselves as it feels like it could've been an official dlc.
Rad-Dude 63 & 1/3rd máj. 19., 15:41 
The Five Nights bonus thingamajig doesn't have any subtitles/captioning. Please fix this.
Nixe máj. 17., 7:27 
Thanks now that I've completed the tutorial I can play the normal game