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RimWorld

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Supreme Melee (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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433.012 KB
6.12.2020 klo 11.55
25.6. klo 12.17
13 muutosilmoitusta ( näytä )

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Supreme Melee (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
973 luomusta
Kuvaus

Update of ChJees mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1841138974

- Added support for [SYR] Trait Value

For a CE friendly alternative, try Rebound



[discord.gg]
[github.com]


This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy. By utilizing superhuman reflexes can they now block projectiles and parry melee attacks with their weapons.
Even non augmented pawns can take advantage of this mod, starting at level 15 melee skill they gain a 10% parry chance against projectiles and 20% at level 20 skill melee.

Compatibility:
+Dual wielding parries worse but the pawn gets two chances to parry instead.
+Cybernetic Organism and Neural Network: Some bionics\implants benefit from this mod.

Credits:
ChJees – Concept, C# and XML
Trunken - Art, Preview image


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: reflexes
Suositut keskustelut Näytä kaikki (2)
11
4
12.8.2023 klo 20.30
It has to be this way
CheeseWheelGuy
0
7.2.2021 klo 19.02
Bug Reports
Zen
177 kommenttia
Mlie  [tekijä] 31.7. klo 9.24 
@Amro Those are not considered projectiles but abilities, like a psycast
Amro 31.7. klo 9.20 
The mod doesn't let you parry the Gorehulk projectiles from the Anomaly DLC. Is this a bug?
ForyRay 28.7. klo 18.21 
Thank you for your reply.
I thought that melee would gain Transcendent Reflexes when it reached level 20, but am I mistaken?
How does it work in the vanilla game?
I would appreciate your help.
I apologize if my English is strange, as I am using a translation machine.
Mlie  [tekijä] 27.7. klo 22.35 
@ForyRay I dont know, Ive never used that mod
ForyRay 27.7. klo 16.49 
Does this MOD grant new special features when melee reach level 15? Even when a pawn's melee reaches level 15, the enhancement effect does not seem to appear.
Is this probably because “Endless Growth” is being used?
Jas-Azinar 25.6. klo 14.46 
its specific to mods that deal damage to the limb receiving the surgery, and because Evolved Organs Redux adds additional arms etc it appears they made the surgeries use said function to remove the additional limbs when attempting to use surgery to do so
Atreidi 25.6. klo 12.54 
Thanks Millie, I have not tested this either.
Mlie  [tekijä] 25.6. klo 12.34 
@Atreidi No idea, I havent had any valid reports of that
Atreidi 25.6. klo 12.30 
Does it really parry surgeries?
axl 18.4. klo 6.49 
@ghksl123123 nah but you're cooking hard af with that idea. parrying mortar shots is too badass to pass out on.