Transport Fever 2

Transport Fever 2

406 beoordelingen
Advanced Town Builder
2
5
5
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Misc: Script Mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
286.108 KB
4 dec 2020 om 4:10
2 mei 2023 om 10:55
5 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Advanced Town Builder

Omschrijving
Town generator with seperate values for the capacities of Residential, Commercial, Industrial. Find under street construction.

Although you might built very large towns with this, at a ceratain point it might be more sensible to built more little towns. Also keep the simulation performance limit in mind and don't exaggerate.

Warning! Don't use on obstacles like stations (can crash)! The original town builder shows a warning for this.

Bonus: It is possible to enter values out of the range 50-800 in the editor for existing towns! (it won't be shown correctly when opened again, but it works as long as you don't click in the field)
Populaire discussies Alles weergeven (3)
4
26 jul 2021 om 8:49
Logikfalle bzgl. Nachfrage der Städte
GordonDry
0
11 sep om 19:50
Settings compared to Vanilla town numbers
SBGaming
0
18 dec 2024 om 6:57
使用模组时游戏报错(I get errors when using the module)
轨道穗蒿桥站
158 opmerkingen
mohalen 8 sep om 9:40 
I do have sandbox mode enabled.
VacuumTube  [auteur] 2 sep om 8:25 
Activate Sandbox mod
bossiiya 2 sep om 7:06 
why i subscribe this mod but there still no editor button in game,no matter old map or new map.
Ryzo_Arashikage 30 aug om 8:38 
@mohalen this mod still works for me
mohalen 15 aug om 7:26 
Hi, Does this mod still work for people?
Thanks
derMeister47 13 aug 2024 om 13:37 
I continued the test. I manually altered the capacities of the towns. What happened is:
- the towns with no ind/com only grew to match their new basic size and not target pop
- in one of them I was able to create a com zone, by setting it at 500 and waiting 8 years (!); the town had 2 (!) shops and its pop still did not grew past the basic size
- the towns with ind/com grew as they should as soon as the new caps were set at anything above 50, but then they did so at a much slower rate than the organically planted city
- I could completely remove ind zone in one of them, but not recreate it
- the sliders for zone sizes worked for the organic town just fine
derMeister47 13 aug 2024 om 12:47 
I think a bit more information won't hurt.
The towns I tested were indeed very small, 30-40 residential with 0-20 industrial and commercial capacity. The other, the one plopped by the vanilla tool, had caps of 135.
I placed them in the map editor, not after the game started; I know it makes a difference for some assets.
I did not test your tool on bigger towns yet, but I'm about to.
derMeister47 13 aug 2024 om 12:27 
Yes. The medium size town I plopped for the test as a control group grew normally.
VacuumTube  [auteur] 13 aug 2024 om 9:08 
Is the behavior different than towns placed with the official town placer?
derMeister47 12 aug 2024 om 13:39 
The towns spawned by the tool do not grow. Is this intentional?
I ran a test game with 4 very small towns, I supplied them with everything they needed over 5 years and even though they showed that their target population should increase by 140%, they stayed the same size.
I had two somewhat realted mods that could potentially interfere, namely Town Tuning and Urbanization, but after uninstalling them the issue persists.