Transport Fever 2

Transport Fever 2

492 beoordelingen
Signal Distance
2
8
3
4
2
2
   
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Track/Street: Signal
Misc: Script Mod
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865.514 KB
21 nov 2020 om 9:37
1 wijzigingsnotitie (weergeven)

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Signal Distance

Omschrijving
Moves all signals with an offset of 8m, so that signals are still visible in the camera view.
In tight curves and high gradients, this may lead to nonideal effects.
Some signals may become clickable only by the icon.
Can be added and removed any time.

If single signals should not be changed, insert there:
metadata.signal.dontmove = true

Video:
https://www.youtube.com/watch?v=Ml_4vLY1yrY


If you like to support my mod development, you can donate here:
[paypal.me] Thank you!
58 opmerkingen
VacuumTube  [auteur] 8 apr om 10:20 
You can simply mess around with the line
mdlTool.transfMove(model, {distX,0,0} )
in the mod.lua by changing Y coordinate.
But I am not sure if that is a good idea to shift all signals. If it affects only specific signals they should be adjusted in their mdl file.
Banelord300 8 apr om 10:17 
Would it be possible to add an option to change distance of signal from track as currently signals are placed very close to tracks.
冷冻大虾 18 dec 2024 om 7:16 
Is it possible to have an option for fine-tuning between 0.05 and 0.5 while playing the game?
VacuumTube  [auteur] 20 aug 2024 om 13:46 
It can simply be edited in the mod.lua, just change the 8 to your number
[ISA] Chris Minor 20 aug 2024 om 1:34 
Can this be edited to increase the distance or could we get a mod that does 16m?
VacuumTube  [auteur] 1 jan 2024 om 4:22 
If anyone has a good screenshot I can add it
muffin4_ 29 dec 2023 om 15:38 
While looking at this mod and tring to understand what exactly it does I thought it might be nice if you added a screenshot of what it looks like from a birds-eye-perspective when placing signals. So we can see what the relationships between
1) where you click down the signal,
2) where the arrows are shown, and
3) where the physical signal model is displayed.
Perhaps showing an intersection with some existing signals while adding another one.
Anyways, thanks for this mod!
g5 27 aug 2023 om 18:46 
Yes, all signals regardless of origin (UG or mod) are affected.
Pepito Forever 31 jul 2023 om 12:34 
This may be an already answered question but does this mod works with non-vanilla signs?
dwtrains_nz 13 mei 2023 om 4:30 
What a great little mod. Nice one.