XCOM 2
241 평점
Black ICE Codex - WotC
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
84.106 MB
2020년 11월 7일 오후 5시 32분
2023년 9월 1일 오전 11시 11분
업데이트 노트 12개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
Black ICE Codex - WotC

설명
The third installment in Ashlynne's Alternate Aliens Collection! Joining the ADVENT Warlock and the Flame Viper is the Black ICE Codex. This Codex is the aliens latest design in cyber-security. She is equipped with a security protocol designed to protect the ADVENT Network by disrupting XCom's hacking ability. Like a real world anti-virus, the Black ICE Codex seeks to eliminate potential network intruders by destroying them... literally. The Black ICE Codex is a mid to late game enemy that comes in 3 variants, each more powerful than the last.

Black ICE Codex Features:

REACTION ABILITIES
------------------------------------------------------
The Black ICE Codex gains an activation every time she takes damage. Using her reactive AI, she'll immediately use one of the following Reaction Abilities:

-Network Firewall: Instead of cloning, the Black ICE Codex raises an energy shield.
-Counter Shot: A standard shot targeted at a random, visible XCom soldier.
-Teleport: Flee to find better cover!
-Catastrophic Failure: If she dies, she'll try to take everyone nearby with her!
-Malfunction: A rare chance for the codex to malfunction and shoot one of her allies.


STANDARD ABILITIES
------------------------------------------------------
In addition to her Reaction Abilities, the Black ICE Codex has a selection of Standard Abilities that she can use during her activation; some that end her turn, some that don't.

-Black ICE Quarantine: Places an enemy unit in quarantine, reducing actions by 1 and increasing to HIT, to CRIT, and CRIT DAMAGE for all attackers. Additionally, the victim's Hack Stat is greatly reduced.
-Standard Shot: Fire her Black ICE Rifle at a visible target.
-Teleport: Why walk when you can just appear anywhere?! This ability can be used Actively as well as Reactively.
-Reboot Sequence: Regenerate at the beginning of every turn.
-Destroy Intruder: A powerful beam attack that destroys intervening cover.
-Stalking: While in the presence of visible allies, if a Black ICE Codex doesn't have a high percentage shot at an XCom soldier, she will activate Stalking which grants an Overwatch shot with a high bonus to Aim and Crit.


STRATEGY ELEMENTS
------------------------------------------------------
-1 New Research Project: Black ICE Encryption (effectively the autopsy); available after recovering an encryption by destroying a Black ICE Codex in the field.
-2 New Proving Grounds Projects: Black ICE Skulljack and Black ICE Rounds.


CUSTOMIZABLE
------------------------------------------------------
To easy? To difficult? Just about every variable that makes up the Black ICE Codex is exposed and clearly labeled in the following configuration files:

Steam\SteamApps\workshop\content\268500\2280597326\Config\XComAshBlackIceCodexConfig.ini
Steam\SteamApps\workshop\content\268500\2280597326\Config\XComGameData_CharacterStats.ini

Configure her stats and abilities to meet the expectations of your XCom 2 environment. If you make changes, back up the changed config files or take note of your changes somewhere. If this Mod gets updated, you'll need to restore your changes.


COMPATIBILITY
------------------------------------------------------
The Black ICE Codex Mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any Base Classes, Templates, or Config File Entries. As such, it "should not" have compatibility issues with other mods, but you never know. The only Base Templates this mod expects to find intact are the "Skulljack", "Bluescreen", and "BluescreenRounds" Templates. Mods that rename, replace, remove, or disintegrate these Base Templates may cause issues with the Strategy Elements.


NEW GAME
------------------------------------------------------
DISCLAIMER: You should start a new game before enabling the Black ICE Codex Mod. Under testing in my environment, however, the Mod functioned as expected when enabled mid-campaign. If you decided to do so, the risk is all yours!


Other WotC Mods by Ashlynne_Lee!
------------------------------------------------------
Loot Piñatas: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128231549
ADVENT Warlock: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144417938
Flame Viper: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160638944
Muton Destroyer: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2482812108
More Skill Events: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3043880113
인기 토론 모두 보기(3)
5
2025년 5월 4일 오후 1시 19분
RUS Translation \ Русский перевод
MaxMNG
1
2022년 9월 11일 오전 1시 24분
고정됨: Update Complete
Ashlynne_Lee
0
1
2022년 6월 19일 오전 12시 02분
CHT Localization (File name 2280597326)
woodydaisy
댓글 92
Scipio 2025년 10월 19일 오후 5시 09분 
Hello, I absolutely love your Mods.
I found the Black Ice Rifle (It's beautiful), I can equip it and everything... but I can't upgrade it.
It gives the same stats and damage as an Assault Rifle.
I found a Mod that you can place weapons into this Mod:
Configure UpgradeSlots in the XComUpgradeSlots ini file.
Can any help me to be able to upgrade this weapon?
Ashlynne_Lee  [작성자] 2024년 12월 27일 오후 11시 36분 
The Black ICE Skulljack will kill an appropriate target of its Skullmine and Skulljack Abilities. These 2 Abilities are the exact same Templates used by the base game Skulljack. I tested this in my own environment, and it worked as expected.

If successful attacks using Skullmine and/or Skulljack are not killing their targets, you may have a mod that is altering the behavior of these two Abilities.

The third Ability available to the Black ICE Skulljack is Black ICE Quarantine. This Ability removes 1 Action Point from the target and increases AIM and CRIT against it. Black ICE Quarantine does not kill instantly like Skullmine and Skulljack.
airpirata 2024년 12월 17일 오전 8시 33분 
Is the Black ICE Skulljack supposed to do damage? Casual an Skulljack kills opponents after use, but this one only stuns
Soul 2024년 8월 4일 오전 8시 05분 
My men know the risks thats why we xcom babyyy!
But yeah the golden path reason back then would be a good one,stuff was still iffy on what would work or not lmao.
Ashlynne_Lee  [작성자] 2024년 8월 4일 오전 12시 42분 
XCOM not being able to Skulljack a Black ICE Codex was definitely an intentional decision. I remember thinking through it all those years ago.

There were 2 reasons I decided against it:

The first being, when I started creating Alien mods, I purposely stayed as far away as possible from anything that might tinker with the 'Golden Path' (the main story quest line) or any modifications to base code. That was a personal design choice I made with the goal of creating Aliens that were as safe as possible to install. I wanted all of my code to exist in XCOM's extensible vacuum where it wouldn't conflict with the base code or any other mod that a player might be using.

Knowing what I know now, changing Icy's character group name to 'Cyberus' would probably be fine.

HOWEVER................

That leads to the second reason........ Icy blows up when she dies. :steamsad:
RustyDios 2024년 7월 31일 오전 10시 48분 
hmm.. okay, I looked into this and it seems that is because they are a different character group name "BlackIceCodex" instead of "Cyberus"

would need a confirmation on the design aspect here from the Mod Author on if it is intentional that these gals cannot be skulljacked (to advance the story)
Soul 2024년 7월 31일 오전 9시 45분 
Oh hey (sorry double post) I already have core collection,but couldn't skulljack it,weird.
Tho I could skulljack base codex and the Frost codex that was around too from frost mod.
Soul 2024년 7월 31일 오전 9시 43분 
Aight thx for the infos,appreciate it,gonna do that
RustyDios 2024년 7월 31일 오전 8시 59분 
You could also use Skulljack Mind-Controlled units OR Core Collection MetaMod

(Personally I'd go with the last option here)
RustyDios 2024년 7월 31일 오전 8시 55분 
Yes, you need another mod to fix that interaction...
Codex Skulljack Fix should do it