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Updated and fixed for current patch.
then edit 69_species_classes.txt and replace everything below line 14 (the stuff at the top is just comments, the section should start with UNDEAD = { etc) with:
NECROID = {
archetype = BIOLOGICAL
playable = { has_necroids = yes }
possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }
randomized = { has_necroids = yes }
gender = yes
custom_portraits = {
randomized = { has_necroids = yes }
playable = { has_necroids = yes }
portraits = {
"nec1"
"nec2"
"nec3"
"nec4"
"nec5"
"nec6"
"nec7"
"nec8"
"nec9"
"nec10"
"nec11"
"nec12"
"nec13"
"nec14"
"nec15"
"vampire"
}
}
# These should not be used for randomly generated species
non_randomized_portraits = {
"vampire"
}
graphical_culture = necroid_01
move_pop_sound_effect = "molluscoid_pops_move"
resources = {}
}
Also, thanks for the update! Playing as vampires with a subrace of Humans Necrophaged is so much fun.
No, I intentionally set it up that the portraits are not used by any procedural factions, including primitives. This is to avoid duplicate portraits being used.
You can still start the game with an AI faction using the portraits. You just need to make a faction using the portraits and then force spawn the faction.
Love this mod btw.