Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Also the deathzones appear to invalidate having ai controlled follower ships as well as salvaging for most of it.
But the designs look great.
ships have WAY too much health, and at starting a game, these fights take FOREVER x.x
I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"
A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)
I don't really understand.
Looks great though!