Space Engineers

Space Engineers

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NavalAviationPhysics
   
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21 okt, 2020 @ 17:23
20 sep, 2022 @ 9:32
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NavalAviationPhysics

Beskrivning
Made specifically for Naval Aviation.

Features

- Custom max speed, based on mass. All aircraft have 75m/s base speed, then additional top speed based on mass
- Custom max turn rate based on mass.
- Helmets open below 15m depth

API

Programmable Blocks can be used to get special properties. These are:

Current depth at the PB - "NavalDepth" property
Max Speed of the grid - "NavalMaxSpeed" property (-1 indicates grid is not an aircraft)

Example: float currentDepth = Me.GetValueFloat("NavalDepth");
9 kommentarer
|_M A X I M_| 28 maj, 2022 @ 13:24 
I'm making a mod with some Jet Engines, how do I make this mod apply the physics to a grid if a thruster is present on it?
Dpace 11 maj, 2022 @ 21:05 
what is mass limit for 100m/s?
Klime  [skapare] 3 okt, 2021 @ 4:45 
Update:
- NavalDepth added as a property for the PB API
Klime  [skapare] 2 okt, 2021 @ 18:56 
Update:
- Mod will now search for "plane" grids on loop
- Physics can be enabled / disabled with "/navalphysics" in chat. Only for offline singleplayer
- PB API added - maximum grid speed can be retrieved with pb.GetValueFloat("NavalMaxSpeed")
Klime  [skapare] 9 dec, 2020 @ 12:51 
Update:
- Small tweak to make turn rates more forgiving at high velocity
Klime  [skapare] 22 nov, 2020 @ 12:02 
Update:
- Now compatible with Speed mods
Doctor Gray 28 okt, 2020 @ 14:52 
You had me at "Altitude above water"
Klime  [skapare] 24 okt, 2020 @ 17:50 
You are free to reupload this mod with speed / angular speed control removed
Mike Dude 22 okt, 2020 @ 12:53 
Seems similar to Relative Top Speed mod. Can the speed limits be disabled separately from the altitude indicator in this mod?