XCOM 2
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[WOTC] Shredstorm Cannon Build Fix
   
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2020년 10월 14일 오전 10시 27분
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[WOTC] Shredstorm Cannon Build Fix

설명
OVERVIEW
Shredstorm Cannon takes a certain amount of time to build due to a typo from Firaxis. This mod fixes that.

In vanilla, you cannot build this item so the bug has no ill-effect. However, this fix is useful if you use mods that make Shredstorm Cannon buildable.
댓글 18
ПΛПО Dragoon 2024년 5월 26일 오전 6시 26분 
I know it's late, but I just want to say thank you for this mod when you made it.
Iridar 2024년 2월 27일 오전 4시 03분 
@everyone
This mod was integrated into X2WOTCCommunityHighlander starting with the version 1.27.1, so if you're using the Highlander, you can safely unsubscribe from this mod.
deli7007 2023년 9월 25일 오후 10시 19분 
can work with LWOTC ?
Old Man Jenkins 2023년 7월 17일 오전 10시 19분 
Thank god the modders of the world have enough love for this game and their fellow man to make so many great mods. Base game isn't bad, but I feel like pretty much everyone plays with 200+ mods for good reason. Lots of little (and big) things that really should have been addressed by the devs who were like "just slap a bumper sticker on it and compile the bastard".
Hatsune Marineku 2022년 11월 22일 오후 4시 19분 
Firaxis really said "fuck it" with some of the code in this game lmao
Dęąth Viper 2022년 10월 23일 오후 4시 00분 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
[CN]突击队队员 2022년 1월 14일 오전 1시 58분 
can work with LWOTC ?
CrazyMalk 2020년 12월 19일 오전 4시 55분 
When I see this kind of nonsense dumbness in a big game's code, I feel better about all the dumbness I've done in my own code before lmao
TheDuke37 2020년 12월 3일 오후 3시 46분 
@hotl3looded
ah, thank you
Hotl3looded  [작성자] 2020년 12월 3일 오후 3시 32분 
@TheDukeXD No its the opposite.

All items in Engineering Bay take 0 time to build meaning they are instant build.

In the code, the devs first set it to 0 which is good. But then, in the line below, they mistakenly added another value to the time to build. This second value overrides the first one.

With this mod, I override the PointToComplete value to make it 0 again.