Project Zomboid

Project Zomboid

6,502 ratings
Firearms
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File Size
Posted
Updated
174.613 MB
13 Oct, 2020 @ 6:04am
13 Jun @ 4:07am
103 Change Notes ( view )

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Firearms

Description
Overall firearms overhaul.

Adds several new guns:
  • Glock 17 (9x19mm)
  • Colt Single Action Army (.44-40 WCF)
  • MP5 (9x19mm)
  • UZI Carbine (9x19mm)
  • Winchester 1894 (.44 Magnum)
  • Winchester 1873 (.44-40 WCF)
  • FN FAL (7.62x51mm/.308 Winchester)
  • M60 (7.62x51mm/.308 Winchester)
  • Ithaca 37 (12 ga)
  • Remington 870 (12 ga)
  • Ruger M77/22 (.22 LR)
  • M24 (7.62x51mm/.308 Winchester)
  • SKS (7.62x39mm)
  • AK-47 (7.62x39mm)
New model for the sawn-off shotgun with sawn-off stock aswell. Now possible to also make a sawn off hunting rifle.
This also changes the models for the 1911, M9, Shotgun, MSR700 and MSR 788.

Adds some new calibers of ammo

  • 7.62x51mm exchangeable with .308 Winchester
  • 7.62x39mm
  • .44-40 WCF
  • .22 LR

5.56x45mm is exchangeable with .223 Remington
7.62x51mm is exchangeable with .308 Winchester
This is not 100% Realistic but it's the best I could do.

This mod is NOT compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should NOT use it together with any other firearm related mod.

It should go without saying that all of the changes in this mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough.

Adds ammo canisters that you can use to sort your ammo in your base as well as being a nice source of ammo when you find them :)

Silencers

This game includes sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage.
However this also means that to edit these settings you need to start a new save, this is by design because I believe that it would ruin the experience if you could change the suppressor efficiency on the fly. I'm looking into making some settings such as custom icons and models being optional through the in-game menu. This is not yet implemented however and wouldn't change gameplay too much.

3D Models for attachments such as slings, recoil pads and bipods.
Removes the requirement to have a screwdriver to add and remove attachments to guns.

This mod is a work in progress.
Please consider this when subscribing. There is a possibility for things to change. Backup your saves.
B41 Build is tested and works to the best of my knowledge with B41.78.16
Please post if you encounter bugs so I can fix them.

F.A.Q.

Weapons are invisible/Weapons are pictures when placed on the ground.
Please make sure you have not activated more than one version of Firearms or that you have any other firearms related mod enabled.

Game crashes when aiming.
This is most likely due to another mod or a mod conflict. There is currently an issue with mods that alter the characters hands that causes the game to crash. I used to have crashes when firing a shotgun, but this problem should be fixed. There should currently not be a reason for the game to crash due to solely this mod being activated. If the game does crash with only this mod active, then post this in the Bugs & Issues discussions thread below.

Forum thread[theindiestone.com]
Weapon stats[docs.google.com]

[www.patreon.com]
[ko-fi.com]

Workshop ID: 2256623447
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmod
Mod ID: 2256623447/firearmmodbeta
Mod ID: 2256623447/firearmmodvanilla
Popular Discussions View All (23)
695
28 Sep @ 3:22am
PINNED: Bugs & Issues
Hyzo
217
6 Sep @ 5:52am
PINNED: Suggestions
Hyzo
8
2
12 Jun @ 5:32am
[h1]Fix: Stack Overflow in Firearms B42 (attackHookFirearms Infinite Loop)[/h1]
Br0u
2,251 Comments
GIRU 5 Oct @ 7:34am 
Would be nice for an updated version for latest build ! Thanks for the great mod
juliana1 4 Oct @ 8:45am 
Please update for 42.12
TikaTops 4 Oct @ 6:37am 
Need udpate for 42.12
Bedro45T 3 Oct @ 3:09pm 
This mod broke the mechanic system,an error pops up every time i right click on a car part,tested every mod and this one is main culprit,you cant repair or modify any car with this mod enabled
Rubber Flubber 2 Oct @ 4:52pm 
It's an issue with the repair recipes, TIS changed the formatting of them. I haven't removed my version of the mod yet because this issue persists.
cholgui 2 Oct @ 12:04pm 
does anyone know how to fix the bug that doesn't let u attach a gun to your holster/back if the condition isn't 10?
Rubber Flubber 2 Oct @ 11:23am 
All the weapons you mentioned I believe are vanilla ones aside from the changes this mod makes, so those might work regardless
Rubber Flubber 2 Oct @ 11:22am 
Oh sweet, I'll try it out too. I uploaded a fix for the mod, but if it works now I'll remove it.
✬𝒩ℴ𝓀𝒾𝒶✬ 2 Oct @ 9:25am 
I can confirm! Firearms now works with the new update. (by itself at least). the advanced trajectory mod is still non functional. I only tested three guns, the m9, a sawn off mossburg, and the m4. All worked without much issue, the m4 audio is slightly broken. Ill comment again if more serious issues arise, but as of now the mod works again.
✬𝒩ℴ𝓀𝒾𝒶✬ 2 Oct @ 9:04am 
Perhaps the new update to the unstable branch fixed the issues, time to check.