Crusader Kings III

Crusader Kings III

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Immersive Toponyms
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23.390 MB
11 Oct, 2020 @ 2:23pm
9 Sep @ 1:59pm
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Immersive Toponyms

Description
Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:



Another mods of mine:
Popular Discussions View All (1)
1
5 Nov, 2024 @ 1:43pm
Suggestions
Scratchmen
353 Comments
Balmung 1 Oct @ 3:00pm 
Like, I can hybridize Permian (Finnic-Ugric) and Chuvash (Turkic), keep both the Permo-Ugric Heritage and Language, and still wind up with Turkic toponyms. Ideally, I'd use the Finnic-Ugric toponyms where they exist, and then the Turkic ones where the former don't
Balmung 1 Oct @ 2:52pm 
When hybridizing cultures, what determines whose toponyms are used?
Scratchmen  [author] 30 Sep @ 2:14am 
@abdullah.m Strange, because in my side I don't see any problem with the Canaries
abdullah.m 29 Sep @ 1:55pm 
so i just noticed a bug the country of Achinech in the canary islands seems to be bugged because the county shows no culture or faith when the mod is activated, ive put it in the playset alone and found it is definetely this mod causing the bug however it is not that damaging to gameplay but just thought id let you know
Scratchmen  [author] 10 Sep @ 10:05am 
@Loam eater It'd be good, but currently I just try to maintain the mod. It'll be a "nice" run, when I have to update my mod for the Asia DLC. So many new regions to add.
Loam eater 9 Sep @ 5:48pm 
Are you gonna add more toponyms to Celtic, Albanian, and Caucasian?
Scratchmen  [author] 24 Aug @ 12:20pm 
Thank you for the reports. Didn't test the mod during a long run, so I'll try to figure it out, what cause the problem.
KingGebroe 24 Aug @ 3:12am 
Yeah. Getting a crash a few years in whenever I use it (1069 in a 1066 start).
Delizius Fiisch 21 Aug @ 7:08am 
I love this mod. Unfortunately the game keeps crashing around 890 and I did three playthroughs but it keeps happening
Byzantine Biscuit 20 Aug @ 9:28pm 
Amazing work! Not gonna lie, the Albania screenshot made me chuckle. Let us not rest until Albania has a unique name for every core of Byzantium!