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Encountered a bug in my most recent playthrough. the ruined battleships from gigastructural are auto-upgraded even if you have a biological shipset, resulting in nothing being spawned and the resources wasted.
Thanks for all the work you do on this mod!
Now, for the starbase outfitting, it's gonna be a bit more to add new options so the easiest way is to just replace one of the existing outfits with your own. I assume you know where it is so if you have NSC on, you should replace an NSC template, if not, the the vanilla one. If you wanna talk about this further, the best way is probably to chat on the discord server (link in the description).
Wanted to ask the same for auto upgrade megas, but that looks easy enough to figure out.
Also, how does it figure out how long/ when it should upgrade and does it take into account buffs that shorten build time? like edicts, traits, technology etc.?
I wanted to ask you a few things:
The recruitment of Leaders stops when the Leader Cap is reached, right? Is there a way to prevent that from happening?
Could you add the ability to recruit Leaders for individual planets, not just for sectors? (That would be very useful, since I love assigning one leader to each planet.)
This is something I’ve already mentioned in the past — the automatic megastructure construction time isn’t the same as when I do it manually (the automatic system takes much longer). Also, could you make it show the remaining time?
Thanks!
PS: My traslation into Italian: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885122950