RimWorld
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[Legacy] Industrial Age - Objects and Furniture (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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14.562 MB
5 października 2020 o 13:03
1 sierpnia o 11:58
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[Legacy] Industrial Age - Objects and Furniture (Continued)

W 2 kolekcjach stworzonych przez Mlie
Mlie's resurrected mods
Przedmioty: 970
Call of Cthulhu - Rim of Madness Expansion Pack (Continued)
Przedmioty: 15
Opis

Update of jecrells mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=777197241

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here.
This version will not receive any further updates.

- Added wax-patch based on crec4ets mod
- Made royal chandelier suitable for thronerooms, via SoongJr



[discord.gg]
[github.com]



Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era.

Adds the following objects:
  • Refrigerator - Stores meals and freezes them.
  • Telegraph- Lets colonists use a communicator at an earlier tech level.
  • Gramophone - Plays music for your old timey colonists.
  • Wood Stove Furnace - Pushes heat and lets you cook without electricity.
  • Candelabra
  • Chandelier
  • Grand chandelier
  • Street Gas Lamp
  • Interior Gas Lamp
  • Tesla arc lamp
  • Edison lamp
  • Edison tube
Books and bookcases have been moved to a new mod: RimWriter!
https://ludeon.com/forums/index.php?topic=45847.0

Adds the following resources:
  • Wax (Obtained from meat at cooking tables)


Special thanks to Inverness and MrXuiryus for contributing their assets towards the creation of this Industrial Age series (yes, future mods, too!).


Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Brachiaraidos, Cory Bonifay, CrankyPeanut, E_T, Finwej, Jan Koutsky, Jonathan, K. Bolden, Kiya Nicoll, Matt Harris, Paul Fenwick, Toc Anastar, Grendalloffen, Martin K. Bonde, Harvey Mclellan, Shane M. aka ShotgunFace, Bentley Alsup, Eric Idema, MasterScootie, GoSu, Josh McCabe, spook, Clifford Campbell, J, Michael Paugh, John Kanady, Luis Figueroa, Midgeman, Nate Haug, Richard Paul, SilentWeirdo, Audrin Navarro, Calhoun Cattell, Михаил Юрченко, Nemuri Hime, Calum, Keith Thoma, ♥♥♥♥ Jones, Patrick, Tim Stillson, Nathan Getman, Sharp Spook, Emily Shaw, Populous25, Steven James, Zalson, Mark, Marcus Sireanu, Drachken, Nicholas Bateman, Baron Xot, Justin Andres, Luis Salvatierra, Christopher, TinyFloatingTurtle, George Chong Chuang Ming, John Boehr, Oliver White, roxxploxx, Robin Hager, That Guy, Allic, Karol Rybak, Austin Harbert, Yewty, Evan Hwang, Ryan Brock, Jonathan Holzinger, MC, Alexander, Alex Mederer, Kevin Reagan, Toss Antilles, Chelsea Archambeau, Aron Glasser, Dan Winn, Fredric Sundberg, Sarah Banks, ted stevens



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: industrial, technology
Komentarzy: 109
Mlie  [autor] 1 sierpnia o 11:59 
Mod re-relased for 1.6, see info in the description
frodeobaggins 19 lipca o 10:05 
thank you for all your mods, this is another essential mod for my colony- watching for updates like a hawk.
Willow 12 lipca o 4:27 
You're amazing Mlie, thank you for all you do
Mlie  [autor] 12 lipca o 1:41 
@Willow I might just extract the code from it and include it in the mod
Willow 12 lipca o 1:35 
If Jecstools doesn't update for 1.6 will this mod be fixable?
Mlie  [autor] 7 lutego o 11:21 
@WJSabey Should be fixed now
WJSabey 7 lutego o 6:43 
The small chandelier can't be placed over other buildings, but the royal chandelier can. I believe it's because it has "isEdifice" set to false while the small chandelier doesn't.
Mlie  [autor] 5 grudnia 2024 o 11:47 
@BladeofSharpness Seems like the vanilla telescope joy-definition changed sometime to have a static list of possible telescopes that could be used. Should work better now.
BladeofSharpness 4 grudnia 2024 o 22:53 
The telescope is never used by colonists for recreations. I even edited it to 200% gain in cerebral recreation and yet, no... IDK why exactly ...
ThisStatementIsFalse 30 listopada 2024 o 13:01 
I think this is what was causing enemies to spawn with melee weapons made of wax, which was kind of silly. Anyone having the same issue, I think I was able to fix it by going to Defs\ThingDefs_Item\Estate_Wax.xml and changing commonality from 1.00 to 0.00