Stellaris

Stellaris

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Tech Rebalance Module 2
   
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294.066 KB
1 Oct, 2020 @ 8:57pm
9 Feb, 2021 @ 8:55pm
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Tech Rebalance Module 2

In 1 collection by ��Not_AI��
Stellaris Rebalance Mods by Not_AI
3 items
Description
This mod seeks to reshift the stellaris meta to allow for many more varied playstyles. As of now it is seperated into 2 modules with an addon.

This module, Module 2, is intended to balance out technology rushing strategies by dulling their technological edge, and to provide methods to allow non tech rushing empires the ability to more quickly catch up to the higher tech empires. This mod effectively makes tech rushing less beneficial in the long term, allowing empires with slower researching capabilities additional assistance in research whilst also slowing empires at the technological forefront.

You can find a document outlining all the current changes here: https://docs.google.com/document/d/10AX8GgVQjCUsQzYj8SmYeE2Ekb5zQZvvemMnbqP-inI/edit?usp=sharing
3 Comments
��Not_AI��  [author] 11 Sep, 2021 @ 9:15am 
Perhaps when 3.1 comes back i'll implement this but as of right now a forumla approach is impossible due to modding limitations, also this version is prolly many versions out of data since I last updated it and I wouldn't say it's compatible with 3.0. It's probably generating a lot of errors as it runs
Bellatrix 11 Sep, 2021 @ 1:30am 
[2/2]

I also reckon that the aforementioned bonus should be much more dramatic, and also exponential.
A good formula is this: m = bx^4 - p(x-1)^4
Where x is how common the tech is (ranging from 0 to 1), m is the resulting modifier, b is the modifier you'd get if everyone already has the tech, and p is the modifier you'd get if no one had the tech.

I think good values for this are b = 1 and p = 0.25, it means that the modifier is 0 when 41% of the galaxy has the tech, and the modifier is fairly tame between 20% and 60% tech frequency but gets pretty impactful past either point.

I also think that the bonus regarding empires you're adjacent to needs to be entirely reworked, it sounds too tempermental since it's a very powerful bonus but is disabled very easily. Perhaps it could be merged with the other change by giving adjacent empires double weight when considering how common a tech is.
Bellatrix 11 Sep, 2021 @ 1:30am 
[1/2]

Does this work in 3.0?
Also, while this mod is definitely an improvement, I feel like it doesn't go far enough to boost fledgling empires which still stay permanently pathetic. The boost caps at just 25%, and can be easily knocked down by the presence of other weak mini-empires.

I reckon that for deciding how common a technology is in the galaxy, it should be weighted by sprawl; if an empire has 1000 sprawl and the combined sprawl of all empires is 8000, the tech is considered as belonging to 12.5% of the galaxy. This makes it slightly easier for tall empires to stay ahead of the curve, and means that uplifting primitives doesn't have a significant influence on how common a tech is.