Crusader Kings III

Crusader Kings III

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Muslim Enhancements
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254.818 MB
27 Sep, 2020 @ 6:19pm
10 Aug @ 2:15pm
289 Change Notes ( view )

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Muslim Enhancements

In 1 collection by Ace
Penguin Army World Domination (Historically Accurate)
18 items
Description
This mod aims to make playing in the Islamic World a much more well-rounded and historically immersive experience.

If you would like to support my efforts to maintain and add to this mod, please visit my patreon at: https://www.patreon.com/muslimenhancements

Totally compatible with RICE and Cultures Expanded! Just make sure to prioritize ME over CE and RICE over ME.

LOAD ORDER FOR CE, CFP & EPE COMPATIBILITY:
- Muslim Enhancements
- (CFP) Community Flavor Pack
- (EPE) Ethnicities/Portraits Expanded
- ME - EPE Compatch
- (CE) Culture Expanded
- CFP + EPE Compatch

EPE Compatch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546414558
BAP Compatch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404179577
IBL Compatch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2717728700

Working Languages: English, Russian, Chinese.
Chinese Translation 中文翻译 : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2532440896
Russian Translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2802198720

If you want to be involved, join my discord!: https://discord.gg/QgTq6SrKkt
You can follow the creator of the mod on instagram at: @asas_husain

A big thank you to our contributors on the discord:
iFrunx, Al Kutba, Nico, grandembassy, Butshikan, Emrysvaldr, TheGib770, May F, Dvariak.

Current Features (Too many to list completely):

BECOME A HAFIDH:
- Hire a Quranic expert and memorize the holy book with a new personal scheme to become a Hafidh!

MISSIONARY EXPANSION:
- As an adventurer, become a missionary through a new trait and decision that allows you to slowly grow your community and convert to convert counties (meant as an expansion to vanilla's missionary system, but allows you to still use the old system should you prefer it)

WARS TO WIN:
- Attempt one final intervention for Muslim Sicily as the Zirids and try to expel the Normans from the island. Fail, however, and you'll be forced to flee, with independent Taifas rising in your place.
- As the Seljuks, initiate an Anatolian conquest after conquering Armenia (Courtesy of grandembassy and Butshikan's Seljuk Anatolian Invasion)
- Cull the North African revolts of Sahib al-Himar, Ha-Mim, and Kadu Ibn Mu’arik
- The Italian reconquest of Bari can cause the emirate to be partitioned by the southern principalities to represent the war’s historical outcome (Can be disabled via a game rule or startup event)

BERBER TRIBES OF OLD:
Featuring 6 new inheritable traits that represent the Miknasa, Sanhaja, Masmuda, Kutama, Huwwara, and Zenata Berber lineages that many in-game characters and dynasties claim descent from.

SAYYID TRAIT ENHANCEMENT:
- Abbasids/Umayyads use a unique Qurashi trait as they were part of the tribe of Quraysh but not descendants of the Prophet
- Fatimids use a unique Ubaydi trait recognized only by Ismailis as they were not considered by other sects to be Sayyids (can be disabled via a game rule)

QOL CHANGES:
- A game rule that allows the conversion of all Maturidi/Muwalladi characters and counties for those unsatisfied with the Vanilla division of Sunnism
- The ability to bestow Islamic Honorifics or Laqabs upon yourself or your subjects from a list of 300+ nicknames (available only after 950 AD))
- Unique faith icons with Shia sects using Zulfiqar and Quranists using a Quran icon.
- New icons for Sayyid/Qurayshi traits.
- Clan government can now raid with a new Sa’ifa intent.
- Added new thematically appropriate loading screen art pieces.
- Countless localization changes to better fit Islam and the Islamic World.

OVER 40 NEW HISTORICAL BUILDINGS!

HISTORICITY:
- Hundreds of historical characters and title history fixes from all over the Muslim world in every start date
- Over a dozen new adventures both famous and obscure from Islamic history
- Added several new Muslim faiths, which include Karramism, Tayyibism, Salihism, and Nukkarism
- Added the Berber Islamo-Pagan faiths of the Barghawata, Ha-Mimism, and Kaduism, each with their own unique bloodline traits
- New doctrines for Ablution (Wudhu/Rishama) and Alcohol criminality as well as the ‘Theological Affiliation’ doctrine that allows for a more accurate sectarian hostility
- Added the Ibadi Imams (HoFs) with a unique Wahbi to differentiate the followers of the North African Rustamids from that of the Omani Imams, and comes with a decision to reunite the two communities
- Fixes for several Muslim tenets and holy sites, and an expansion of the Muslim religious name list
- Addition of new cultures such as Hadhrami and Maltese (available via decision and comes with unique name list) aswell as some that are shared with RICE (Siqilli, Himyarite, Mahri)
- Fixes and expansion of several cultural name lists
- A legend type for the Ziyadids of Yemen the Makhzumis of Shewa that allows them to legitimize themselves as part of the Quraysh clan
- and WAY MORE!

I am taking suggestions. Please leave your thoughts in the comments. Thank you.
Popular Discussions View All (2)
1
20 Jun @ 8:53pm
4 script system errors caused by the mod make my game crash
DerMajor
1
11 Feb @ 9:31am
is it compatible ?
عقبة بن نافع
1,766 Comments
Arquas 22 Aug @ 8:30am 
Are there plans to rework the governments of Islam to make them more historically accurate?
i think the new Chinese government gives great tools to mimic the real governments of the caliphates specially with the landless playable ministers. Also it would be great if you can add the laqabs of Abbasid caliphs system that was available in another mod that out of date now.
Thank you for the great work
ibn_amr 14 Aug @ 6:48am 
This mod is a blessing for giving the muslim world much deserved flavor. thou i still have one complaint, you should not have categorized the Ahl al Bait radiAllahu anhum as muslim while labelling the sahaba as sunnis. this gives a rather biased picture contridicting the muslim consencus of them being all muslims. Just put them all in the islam tag
Darknight36 12 Aug @ 7:13pm 
@dota 1 invoker Wahbiyya and Wahhabism is 2 different thing
dota 1 invoker 12 Aug @ 2:37pm 
Wahhabism is already in the mod. Its caleld Wahbi. In central africa around 936 and before if you use more bookmarks plus
happy 12 Aug @ 12:34pm 
Ok then can you add wahhabism
Ace  [author] 10 Aug @ 12:46pm 
@happy, Salafism is a modern movement. Not a medieval one.
happy 10 Aug @ 5:20am 
Could you.... Add Salafism????????
sokotofalcon 5 Aug @ 8:47pm 
@Sultan, just look at his profile picture, bro isn't a normal salafi, he is a daeshi. His name also checks out, they often use the neutral Muwahid\muwahhida term to make themselves recognizable to others like them online, although this one is either very stupid or straight up a fed because its so obvious what he is that its almost funny how people don't realize it immediately and steam doesn't suspend his account.
Sultan 5 Aug @ 11:37am 
@muwahhid then salahuddin wasn't from ahl al sunnah because he was an ashari lol, you're probably a salafi mujassim
jihad 4 Aug @ 12:30am 
good but asharis not ahlu sunna