Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
So for all who see this, if any modded block acts strange and your snapshot was created in previous patches of that modded block, snapshot the tech again to update the modded blocks and respawn the tech by swapping or placing like normally.
When I load in my nanite hulled techs, there is always one random normal windowed piece that just casually falls off. Sometimes causing blocks around it to fall off too and the windowed block itself stays on, and this is consistent, same block, same spot, same tech. Additionally, if you rotate clockwise when placing a windowed piece, it would be unplacable, this is also consistent. It gives me a hunch that the collision of the Adaptive Armor Windowed is faulty or miscalculated by unity. Though instead of traditional collision, it is the placement collision.
My interpretation is that the nanites actively "prepare" to withstand an impact, structuring themselves to optimally reduce potential structural damage, giving something like a 70% resistance to all damage.
-reworked colliders from the ground up, every piece has their own custom collider now
-remodeled the big wide window part on sloped pieces, into slits like the other windowed pieces