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My idea was to balance my puzzle levels with ones with more action/enemies. But looking again at some of those I can see where you're coming from... Especially that Eater level, and the last bonus one.
I'll go easy on action levels for stuff to release, or try to do enemies better. Whenever my next set is ready i'm hoping the difficulty will feel more balanced.
I had a bit of fun with this collection, don't get me wrong. But levels infested with enemies on 1/2 of tiles are more luck, than skill based IMO.