X4: Foundations

X4: Foundations

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Ship Variation Expansion [7.X updated]
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File Size
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300.926 MB
14 Sep, 2020 @ 11:57am
17 Mar @ 5:21am
44 Change Notes ( view )
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Ship Variation Expansion [7.X updated]

In 1 collection by Luca
Variation Expansion Mods
4 items
Description
Description:
SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly.
All ships are added to shipyards of their respective factions and require permits depending on their classification to be bought.
Blueprints for most ships are available, though some remain exclusive - this is intentional.
Some of the vessels have different variants available.
All ships support paintjobs.

The ships are spawned instantly in a new game and the AI will also build them over time in existing saves.
All ships require adequate licences to obtain or can be captured from the various AI factions while going about their business. A few models can also be found as derelicts in various sectors.

Community Patches:
Some cool folks made some more tweaks to this mod, which you can find below!
- VRO Patch by EagleDelta
- Aesthetic Purist Patch by runekn[www.nexusmods.com]
- SVE VRO Trimmed by EagleDelta


Contents:
  • Centaur Mk2 - Battleship [XL]
  • Griffon - Battleship [XL]
  • Tartarus - Battleship [XL]
  • Gharial - Battleship [XL]
  • Gharial Mk1 - Battleship [XL]
  • Fulmar - Battleship [XL]
  • Caiman - Heavy Frigate [L]
  • Kea - Heavy Gunship [M]
  • Scorpion - Light Gunship [M]
  • Baku - Blockaderunner [M]
  • Manticore - Heavy Frigate [L]
  • Manticore Raider - Plunderer [L]
  • Basilisk - Heavy Destroyer [L]
  • Taipan - Heavy Corvette [L]
  • Hatram - Heavy Freighter [XL]
  • Hatram (Minerals) - Heavy Miner [XL]
  • Skua - Interceptor [S]
  • R - Destroyer [XL]
  • Pallas - Heavy Frigate [L]
  • Razorbill - Heavy Frigate [L]
  • Razorbill Raider - Plunderer [L]
  • Sokotra - Freigther [XL]
  • Sokotra Raider - Plunderer [XL]
  • Python - Battleship [L]
  • Viper - Missile Destroyer [L]
  • Skiron - Heavy Frigate [L]
  • Paracel - Heavy Corvette [L]
  • Paracel Raider - Plunderer [L]
  • Minotaur Universal - Blockaderunner [M]
  • V - Heavy Frigate [XL]
  • Kojin - Scout [S]
  • Susanowa - Blockaderunner [M]
  • Scimitar - Heavy Frigate [L]
  • Duala XL - Heavy Freighter [XL]
  • Paramerion - Fighter [S]
  • Valkyrie - Battleship [XL]
  • Bishamonten - Destroyer [L]
  • Akurei - Heavy Fighter [S]
  • Akuma - Heavy Fighter [S]
  • Fenrir - Destroyer [L]
  • Claymore - Heavy Gunship [L]
  • Drake - Light Destroyer [L]
  • Mandalay - Heavy Frigate [L]
  • Erebus - Heavy Destroyer [L]
  • Namazu - Freighter [L]
Codex entries exist for each ship in english and german translation.
Check the discussion below for a full list of ships, stats, and locations.

External Links:
Nexus[www.nexusmods.com]

Notes:
This is the first time i tried myself at modding X4 so if there is anything wrong please to let me know.
Also getting some feedback on balancing would be nice :)

Credits:
Thanks to Brummbear for providing a guide on how to mod ships.
Shoutout to DeadAir, Z1p and Aurum for helping me with various things and answering questions, as well as to EagleDelta for the continious VRO version.
A big thanks goes to KrYcHokE for letting me use some of his models. Make sure to check out his work![www.patreon.com]
Thanks to user2046 for helping with locating and fixing some incompatibilities with other mods!


Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
Popular Discussions View All (13)
11
18 Feb, 2023 @ 6:38am
Bug: L destroyer not firing
-ѕιя-Dumburger
14
3 Sep @ 3:19pm
PINNED: Ship List, Details & Locations (as of v282 new ships have not been added here)
Luca
7
11 Aug, 2022 @ 8:20am
Compatibility issue with FOCW corporations
lnomsim
1,133 Comments
Luca  [author] 1 Sep @ 3:53pm 
@Morasain
I do not, havent played X4 in a long time.
Sounds like you could set up some extra jobs for the destroyer though, given you know some xml and can set that up. Something I will keep in mind and maybe do in MFE at some point.
Morasain 1 Sep @ 1:21pm 
Do you ever intend on adding more Kha'ak ships? I really enjoy fighting them, but except for that one destroyer that statically spawns in Mists of Artemis, they're so weak
Shiroyo 30 Aug @ 1:44pm 
But that's a shame since I'm doing Yaki playthrough and I'm using mod to acquire ship/station blueprints from scanning multiple ships and that doesn't work for this one :(
Shiroyo 30 Aug @ 12:43pm 
@Luca Okay, got it, thanks for the quick reply
Luca  [author] 30 Aug @ 12:02pm 
@Shiroyo
Some ships/blueprints are not available for purchase intentionally.
Shiroyo 30 Aug @ 11:56am 
Overall great additions, but one question though. I don't know if that is the case only for this ship but I see that there is no Bishamonten available (Yaki Destroyer), why is that? And yes, mod is working, because I see other ships available (like Susanowa). And I also checked the full list of existing ships in my game (via another mod) and there is everything I think, but no Bishamonten
Cas CR 20 Aug @ 1:25pm 
Ok, as long as you know. Obviously going back with a marine wasn't a huge deal since the guards were all dead at that point. Hope they get the tool issues resolved.

And yeah it's been working fine on 7.6 for me; haven't noticed any issues, at least, besides the few collision meshes.
Luca  [author] 20 Aug @ 12:52pm 
@Cas CR
Yeah its a known issue for some ships. Havent been able to get the mesh generation going properly ever since egosoft changed tools.

@Brulikrax
It doesnt need any updates as far as I'm aware.
Cas CR 20 Aug @ 12:26pm 
hey, thanks for the mod, lot of fun ships!

Small issue I found: the collision mesh around the Gharial Mk1's spacesuit airlock/port is poor, and prevents you from getting close enough to scan the data leak and claim it with that method.

I'm using this mod with the VRO patch, but I'm guessing the mesh originates here.
Brulikrax 17 Aug @ 3:55am 
Hi! Are there any plans for updating this mod to the latest version of the game?