Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
That axle on picture was fairly small, part of more complex mechanism. I have added it between more for aestetic reasons and I was catched by surprise why previously well balanced mechanism stopped working as expected by all sudden.
I was aware that additional mass might cause slowdowns, but I didn't expected that just one small block can cause such difference. I didn't encountered issues with pulleys connected with steam engines, but if they were part of controling system, that is something to be aware of and put in consideration in future builds.
Anyhow, thanks for info and taking time to look into it.
The rpm loss is not caused by the pulley mass, or at least not directly. The reason it happens is because of how the physics engine of the game calculates grid inertia. Basically it takes the largest value from width, length and depth and treats the sub grid as a sphere of that size and the mass of the blocks combined. This simplification results in significantly more resistance to turning with mass increase, than it would be expected from real life experiences.
Now, the pulleys need to have such mass to add stabilisation to engine shafts when they are mounted onto them. Adding mass to grids connected through constraints, does strengthen those constraints.
1. Use the shafts that come together with the wooden pulleys and refrain from making long axles.
2. Few wise people have made a fix that causes the grids to be calculated correctly. Though mind that it is applied through manually swapping files in the game directory and you won't be able to join most public servers (other than the PNL server it was made for). For more info, please join the PNL discord server:
https://discord.gg/YuJwhHS
But, aren't those train pulleys a bit too heavy ? With like this and nothing connected elsewhere:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2335791763
RPM is halfed in comparison with this setup with only one train pulley:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2335795012
It was take some time until I figured out that difference in weight cause such large performance loss. Then I checked weigth of train pulley: 75 kg. While vanilla pulley size 1 weight is 5 kg.
I understand that there must be gamebalancing reasons somewhere between train and vanilla pulley, but shouldn't 15 kg vs 5kg be enough, instead of 75 kg ?