Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
The Grid Syncer block has crashed me in the past on your jet you published. After a few tests, the Mining Drill doesn't crash me at all, the Sync block crashes me in Single Player (I think I read it is only supposed to work in Multiplayer) with the exact same crash report I get from the Rockets.
Testing a hosted multiplayer server for the sync block quickly.
You can also try a grid syncer block or a mining drill. When these are active they also give a grid persistance.
These crashes happen any time any part of the rocket mod (warheads, rocket engines, fuel tanks, or bomb whistles) detach from a grid, and when a rocket (with 1 fuel container on top of it) is launched (regardless if it's on it's own grid or not)
Surprisingly I can drop warheads individually (by 'freeplacing' them) and they will explode on contact with the ground, but for some reason nothing else works.