Europa Universalis IV

Europa Universalis IV

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Extended Timeline
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256.521 MB
17. Jan. 2014 um 0:29
1. Dez. 2024 um 2:03
151 Änderungshinweise (anzeigen)

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Extended Timeline

Beschreibung
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris and Kalio for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
Beliebte Diskussionen Alle anzeigen (1859)
12,661
17. Jan. um 21:10
ANGEHEFTET: Suggestions
qweytr
5,860
1. Feb. um 18:32
ANGEHEFTET: Bugreports
qweytr
708
25. Feb. 2024 um 7:56
ANGEHEFTET: New Idea Groups
Firesoul
20.639 Kommentare
merekem Vor 20 Stunden 
needs update, ottomans get certain provinces whatever the year is.
jokester46 6. Feb. um 10:18 
No latent oil in Venezuela, very sad :( otherwise good mod.
commanderjap 4. Feb. um 5:05 
Weird bug. After navigating various start dates, South Africa name became Batavia but after choosing the same start date, its name return into its original name.
パク ジユン 26. Jan. um 1:40 
[#listpath=%2Fcuid=baidutiebaappef6c6cc3-33e7-47f3-93eb-907fdf360481&cuid_galaxy2=6995AA576AA9FOEDCEO3340086D18C20V3T3E7NFN&cuid_gid=Xtamp=1610110063569&_client_version=12.2.8.1&nohead=1]
1109 23. Jan. um 4:21 
cursed af
I play from 50 to 1500 AD, recently started colonization and opened northern america (sometime after the 500th year southern for some reason began gradually fully revealing, probably due to the movement of tribes)
In a thousand years no major empires have collapsed, except Rome
Each continent is occupied by only ~3-5 huge empires that do nothing and can't swallow each other up
In both america, some tribal provinces have 100-200 dev (bug?)
сonsidering 1400 years of plague/drought events that take away 9 devs 1-2 times a half year is weird and annoying
HIghKingRory25 21. Jan. um 7:28 
great!
Mutante de uma Figa 19. Jan. um 10:02 
Is there a way to make the Druidism's Sacred Sites give land morale again? I'm missing it. If I can revert it manually by editing a TXT file, please let me know.
Khairus 16. Jan. um 2:55 
It takes a long time for a game to start for me. Not launching the game itself but starting the session once I press play game.. is this a me issue or has anyone else experienced this.. I waited for about 15 minutes and finally gave up .. didn't happen before Extended Timeline was installed .. please help OO
nichalas 12. Jan. um 20:00 
none of the new buildings show up is that depended on dlc?
Aldebaran 12. Jan. um 14:32 
This mod is older than some of my nieces and nephews