Garry's Mod
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M9k Remastered
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
535.523 MB
17 JUL 2020 a las 19:16
7 AGO 2024 a las 14:43
57 notas sobre cambios ( ver )

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M9k Remastered

En 1 colección creada por Meteor
M9k Remastered Official Expansions
5 artículos
Descripción


GitHub: https://github.com/MeteorTheLizard/MMM_M9k_Remastered

Description:

M9k: Remastered is a massive improvement over the original M9k addons.
The original code was scrapped and replaced with new modern code for maximum performance.

This addon includes all original base packs:
- Small arms, heavy weapons, assault rifles, specialties pack.

This addon can be used exclusively for the resources:
- Models, materials, sounds, etc..

watchVTFOptimizer applied!
This is an in-house tool that reduces content size with no visible quality loss.
262 MB -> 260 MB of material data.

Compatibility

M9k: Remastered is not compatible with original/legacy M9k addons.
Weapons and packs have to be coded specifically for M9k: Remastered to function properly.

All non-M9k: Remastered packs have to be removed.

Console Commands:

Most of these commands can only be used through the server console.

Command
Description
m9k_balancemode
Remastered balance
0 = Legacy
1 = Remastered
m9k_spawn_with_ammo
Ammo in magazine
0 = No ammo
1 = Full magazine on equip
m9k_spawn_with_reserve
Giving ammo on pickup
0 = No ammo
1 = 3 Magazines on equip
m9k_zoomstages
Zoom-stages on weapons
0 = One zoom level
1 = Multiple zoom levels
m9k_zoomtoggle
Zoom-toggle on weapons
0 = Hold to zoom
1 = Toggle to zoom/un-zoom
m9k_lefthanded
Left-handed weapons
0 = Right-handed
1 = Left-handed

More commands will be added later.

Roleplaying:

If you're using M9k: Remastered on your roleplay server we recommend running the following commands:

  • m9k_balancemode 1
  • m9k_spawn_with_ammo 0
  • m9k_spawn_with_reserve 0

With these commands, weapons will spawn without a magazine and won't give the player ammo when picking them up.
The remastered balanced is recommended for a more engaging balance, but is optional.

Features:

- Drastically improved code that runs a lot faster and includes countless of bug fixes.
- Dynamic weapon accuracy imitating recoil behavior from CS:S.
- Balance switch that allows you to use the legacy or remastered weapon balance.
- You can un-scope by pressing the reload key. Holding it will reload the weapon.
- c_hands are simulated wherever possible through code.
- Immersive sound handler. Every sound the gun makes is played for everyone else. (Deploy sounds, reload sounds, etc..)
- Adjusted firing sound volumes. Silenced Weapons are actually silenced and sniper rifles are loud.. etc..

Credits

Models, materials, and sounds are made by the original creator(s).

This project is licensed under the GPL-3.0 License. Only script files (*.lua and *.au3) fall under this license.

MeteorTheLizard - https://www.meteorthelizard.com
Discusiones populares Ver todo (1)
47
22 MAY a las 21:57
FIJO: Bug Reporting (V2)
Meteor
284 comentarios
Proper Cut 27 SEP a las 12:02 
This M9K version is almost perfect
There needs to be some fixes, and hopefully C_Hands properly added
Nesigmohka1 21 SEP a las 1:18 
If this remaster can you pls do M9K SMGs+ ????
-Slick- 13 SEP a las 10:30 
Fire!!!!
Rastorgez 5 AGO a las 9:44 
How do the zoom levels work exactly? I don't know how to use them.
Galunga Gaming 13 MAY a las 17:18 
some weapon fire-rates are a little bit unsynced with the animation (mainly bolt-action and semi-auto weapons), would love to see C_hands added. otherwise very good
djmatt18000 4 ABR a las 13:10 
is there a way to remove the damage spread with these guns?
Sigma 30 MAR a las 10:15 
Okay
Meteor  [autor] 30 MAR a las 10:06 
Sounds work perfectly fine for me using the workshop version. Make sure you don't have any addon conflicts.
Sigma 30 MAR a las 5:58 
There are no sounds for some reason
DeadDraco 10 MAR a las 22:21 
Is it possible to use the c hands for my model instead of the default gloved ones?