DX-Ball 2: 20th Anniversary Edition

DX-Ball 2: 20th Anniversary Edition

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Random Level Generator
   
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5.529 KB
4 Jul, 2020 @ 10:35am
24 May, 2024 @ 7:39am
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Random Level Generator

Description
A simple random level generator, that works by starting off as an empty board and then having a script go over each brick slot in the board, with a 2/3 chance of leaving it empty, and a 1/3 chance that it will fill it with a random brick from the current brickset.
Uses the Anniversary brickset by default, but the code can be edited to work with others or to change the chance of a brick being created by altering the values of the two variables at the top of the Init Board script.
4 Comments
ximister 6 Jan, 2024 @ 3:10am 
How do you edit the code?
Xane M. 10 Dec, 2021 @ 12:57am 
What an interesting concept, especially for those that have played DX-Ball 2 a good amount like myself! It's pure, unpredictable randomness, but that leads to endless possibilities for how a board is played! This has potential if combined with handmade boards. :steamthumbsup:
Zeroman95 12 Jul, 2021 @ 8:35pm 
Neat!
McDude73 5 Oct, 2020 @ 6:57am 
This sounds a little interesting with some future board-sets depending on the main purpose of them.